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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/5/2026 5:37:07 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a49afed1add84f8ab06abf7d3855f07f

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 370
Difficulty: Very Difficult
Map Difficulty Score: 285.6

10 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Red Player 4 - Yellow Player Number H Water Blockade 4 I Rubble Blockade 6 L Jungle Blockade 1 Q M Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 370 207 107
52%
33
16%
16
8%
5
2%
32
15%
6
3%
8
4%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (295, -493) 300° (5x) on top -
3 Hex Map - H (410, -390) 240° (4x) 120° 59.0
4 Blockade - Rubble Blockade 6 (797, -727) 300° (5x) on top -
5 Hex Map - I (912, -624) 240° (4x) 79.0
6 Blockade - Jungle Blockade 1 (1182, -606) 180° (3x) on top -
7 Hex Map - L (1050, -81) 120° (2x) 300° 69.0
8 16 Space Strip - Q (753, 424) 240° (4x) 300° 26.0
9 Hex Map - M (279, 615) 60° (1x) 330° 91.0
10 Ending - Water (94, 937) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 120° Hex Map - H 300° 5 8
2 H → I Hex Map - H 120° Hex Map - I 300° 6 10
3 I → L Hex Map - I Hex Map - L 180° 5 8
4 L → Q Hex Map - L 300° 16 Space Strip - Q 120° 1 4
5 Q → M 16 Space Strip - Q 300° Hex Map - M 120° 3 10
6 M → Water Hex Map - M 330° Ending - Water 180° 1 2


Generated with v11.2.9