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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/16/2026 2:37:07 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a4b9803a50494e9ab168ea7077064e77

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
White 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 392
Difficulty: Very Difficult
Map Difficulty Score: 688.7

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - White Player 4 - Red Player Number M Water Blockade 4 H Sand Blockade 2 P C J Rubble Blockade 6 L Jungle Blockade 5 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
6 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 392 245 97
40%
57
23%
12
5%
6
2%
43
18%
6
2%
24
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (529, -384) 240° (4x) on top -
3 Hex Map - M (639, -1) 240° (4x) 60° 91.0
4 Blockade - Sand Blockade 2 (1030, -151) 240° (4x) on top -
5 Hex Map - H (1140, 232) 60° (1x) 60° 59.0
6 16 Space Strip - P (1432, 740) 300° (5x) 26.0
7 Hex Map - C (1730, 1248) 300° (5x) 300° 41.0
8 Blockade - Rubble Blockade 6 (1791, 1407) 120° (2x) on top -
9 Hex Map - J (1412, 1794) 0° (0x) 58.0
10 Blockade - Jungle Blockade 5 (1864, 1812) 180° (3x) on top -
11 Hex Map - L (1732, 2337) 300° (5x) 30° 69.0
12 Ending - Water (1917, 2659) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → R Starting - A 60° 16 Space Strip - R 240° 1 2
2 A → M Starting - A 60° Hex Map - M 240° 1 2
3 M → H Hex Map - M 60° Hex Map - H 240° 7 11
4 H → P Hex Map - H 60° 16 Space Strip - P 240° 1 2
5 P → C 16 Space Strip - P Hex Map - C 180° 1 2
6 C → J Hex Map - C 300° Hex Map - J 120° 1 3
7 J → L Hex Map - J Hex Map - L 180° 1 3
8 L → Water Hex Map - L 30° Ending - Water 240° 3 8


Generated with v11.2.9