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Setup for 3 Player a Game of Quest for El Dorado

Generated on 6/14/2025 12:26:07 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a56dfb59954f4c8fb65d2f9f0dd6f3e0

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Yellow 3
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 24 cave tokens in stacks of 4
Map Traverse Score: 420
Difficulty: Moderate
Map Difficulty Score: 146.0

8 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Yellow Player Number N D L E G J Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
3 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
5 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
6 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
7 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 420 262 128
49%
43
16%
13
5%
6
2%
46
18%
7
3%
19
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Hex Map - N (455, 311) 240° (4x) 49.0
3 Hex Map - D (502, 854) 120° (2x) 60° 68.0
4 Hex Map - L (1049, 1009) 0° (0x) 60° 69.0
5 Hex Map - E (1550, 1242) 300° (5x) 120° 70.0
6 Hex Map - G (1960, 852) 60° (1x) 120° 69.0
7 Hex Map - J (2370, 462) 240° (4x) 150° 58.0
8 Ending - Water (2555, 140) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → N Starting - B 60° Hex Map - N 240° 7 8
2 N → D Hex Map - N Hex Map - D 180° 5 10
3 D → L Hex Map - D 60° Hex Map - L 240° 7 13
4 L → E Hex Map - L 60° Hex Map - E 240° 7 12
5 E → G Hex Map - E 120° Hex Map - G 300° 3 4
6 G → J Hex Map - G 120° Hex Map - J 300° 5 7
7 J → Water Hex Map - J 150° Ending - Water 3 6


Generated with v6.9.3