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Setup for 4-Player a Game of Quest for El Dorado

Generated on 5/24/2026 2:30:08 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a5a99f07015e40eba918f1a1bb9c21eb

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 480
Difficulty: Very Difficult
Map Difficulty Score: 320.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - Blue Player 4 - Yellow Player Number D Water Blockade 4 F Jungle Blockade 5 J Rubble Blockade 6 H Rubble Blockade 3 L Sand Blockade 2 Q N O Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 480 299 134
45%
60
20%
12
4%
6
2%
54
18%
7
2%
26
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (479, -181) 300° (5x) on top -
3 Hex Map - D (594, -78) 300° (5x) 120° 68.0
4 Blockade - Jungle Blockade 5 (981, -415) 300° (5x) on top -
5 Hex Map - F (1096, -312) 240° (4x) 180° 69.0
6 Blockade - Rubble Blockade 6 (1272, -830) 0° (0x) on top -
7 Hex Map - J (1140, -855) 300° (5x) 120° 58.0
8 Blockade - Rubble Blockade 3 (1573, -1114) 300° (5x) on top -
9 Hex Map - H (1688, -1011) 240° (4x) 120° 59.0
10 Blockade - Sand Blockade 2 (1983, -1504) 300° (5x) on top -
11 Hex Map - L (2098, -1401) 240° (4x) 120° 69.0
12 16 Space Strip - Q (2528, -1439) 120° (2x) 120° 26.0
13 Hex Map - N (3004, -1404) 120° (2x) 120° 49.0
14 16 Space Strip - O (3548, -1482) 180° (3x) 90° 38.0
15 Ending - Jungle (3875, -1482) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → D Starting - B 120° Hex Map - D 300° 3 5
2 D → F Hex Map - D 120° Hex Map - F 300° 7 9
3 F → J Hex Map - F 180° Hex Map - J 7 10
4 J → H Hex Map - J 120° Hex Map - H 300° 5 10
5 H → L Hex Map - H 120° Hex Map - L 300° 5 11
6 L → Q Hex Map - L 120° 16 Space Strip - Q 300° 5 9
7 Q → N 16 Space Strip - Q 120° Hex Map - N 300° 3 4
8 N → O Hex Map - N 120° 16 Space Strip - O 300° 3 4
9 O → Jungle 16 Space Strip - O 90° Ending - Jungle 300° 3 7


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