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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/23/2026 6:31:09 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a5b7ace88d984e9da0d7d24f0de4f2d7

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 624
Difficulty: Very Difficult
Map Difficulty Score: 874.0

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - White Player 4 - Blue Player Number W Rubble Blockade 3 U Water Blockade 4 I Jungle Blockade 1 O S F Sand Blockade 2 Q H C Jungle Blockade 5 K Rubble Blockade 6 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
15 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
16 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
17 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
18 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
19 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 624 377 153
41%
72
19%
18
5%
8
2%
69
18%
7
2%
31
8%
11
3%
8
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (253, 84) 240° (4x) on top -
3 Hex Map - W (363, 467) 300° (5x) 120°, 300° 73.0
4 Blockade - Water Blockade 4 (750, 130) 300° (5x) on top -
5 Hex Map - U (865, 233) 180° (3x) 60° 77.0
6 Blockade - Jungle Blockade 1 (1210, 161) 240° (4x) on top -
7 Hex Map - I (1320, 544) 120° (2x) 79.0
8 16 Space Strip - O (1339, 1052) 300° (5x) 60° 38.0
9 Hex Map - S (1729, 1399) 60° (1x) 120° 55.0
10 Blockade - Sand Blockade 2 (1932, 750) 300° (5x) on top -
11 Hex Map - F (2047, 853) 240° (4x) 180° 69.0
12 16 Space Strip - Q (1682, 463) 0° (0x) 180° 26.0
13 Hex Map - H (1954, 73) 120° (2x) 180° 59.0
14 Blockade - Jungle Blockade 5 (2312, -445) 0° (0x) on top -
15 Hex Map - C (2180, -470) 0° (0x) 180° 41.0
16 Blockade - Rubble Blockade 6 (2629, -988) 0° (0x) on top -
17 Hex Map - K (2497, -1013) 240° (4x) 210° 62.0
18 Ending - Jungle (2312, -1335) 210° (4x) - -
19 Tavern - Rubble (63, 645) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → W Starting - B 60° Hex Map - W 240° 3 4
2 W → U Hex Map - W 120° Hex Map - U 300° 3 5
3 U → I Hex Map - U 60° Hex Map - I 240° 5 6
4 I → O Hex Map - I 16 Space Strip - O 180° 4 8
5 O → S 16 Space Strip - O 60° Hex Map - S 240° 4 6
6 W → Rubble Hex Map - W 300° Tavern - Rubble 120° 5 7
7 S → F Hex Map - S 120° Hex Map - F 300° 1 3
8 F → Q Hex Map - F 180° 16 Space Strip - Q 1 4
9 Q → H 16 Space Strip - Q 180° Hex Map - H 3 5
10 H → C Hex Map - H 180° Hex Map - C 3 6
11 C → K Hex Map - C 180° Hex Map - K 1 3
12 K → Jungle Hex Map - K 210° Ending - Jungle 60° 3 7


Generated with v11.2.9