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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/4/2025 12:01:39 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a5bd9997bbe844d985af556d839005f1

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 532
Difficulty: Very Difficult
Map Difficulty Score: 710.2

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - Blue Player 4 - Yellow Player Number L Rubble Blockade 3 U Sand Blockade 2 X Rubble Blockade 6 T Water Blockade 4 J Jungle Blockade 5 E Jungle Blockade 1 G Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
15 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 532 308 126
41%
43
14%
17
6%
9
3%
58
19%
9
3%
21
7%
19
6%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (433, -259) 300° (5x) on top -
3 Hex Map - L (548, -156) 60° (1x) 180°, 60° 69.0
4 Blockade - Sand Blockade 2 (633, -674) 0° (0x) on top -
5 Hex Map - U (501, -699) 300° (5x) 60° 77.0
6 Blockade - Rubble Blockade 6 (1030, -1083) 240° (4x) on top -
7 Hex Map - X (1140, -700) 180° (3x) 60° 69.0
8 Blockade - Water Blockade 4 (1347, -538) 240° (4x) on top -
9 Hex Map - T (1457, -155) 0° (0x) 60° 75.0
10 Blockade - Jungle Blockade 5 (1664, 7) 240° (4x) on top -
11 Hex Map - J (1774, 390) 300° (5x) 58.0
12 Blockade - Jungle Blockade 1 (1862, 408) 180° (3x) on top -
13 Hex Map - E (1730, 933) 120° (2x) 70.0
14 Hex Map - G (1959, 1476) 180° (3x) 330° 69.0
15 Ending - Jungle (1774, 1798) 330° (6x) - -
16 Tavern - Sand (848, 22) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → L Starting - B 120° Hex Map - L 300° 5 8
2 L → U Hex Map - L 180° Hex Map - U 3 6
3 U → X Hex Map - U 60° Hex Map - X 240° 1 2
4 X → T Hex Map - X 60° Hex Map - T 240° 1 4
5 T → J Hex Map - T 60° Hex Map - J 240° 1 2
6 L → Sand Hex Map - L 60° Tavern - Sand 240° 6 9
7 J → E Hex Map - J Hex Map - E 180° 7 9
8 E → G Hex Map - E Hex Map - G 180° 3 4
9 G → Jungle Hex Map - G 330° Ending - Jungle 180° 3 6


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