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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/1/2025 4:00:09 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a5f8a0c170f7497e97b9cc34d4e56136

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 499
Difficulty: Very Difficult
Map Difficulty Score: 733.7

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - White Player 4 - Yellow Player Number V Rubble Blockade 3 L Jungle Blockade 1 T Sand Blockade 2 X Rubble Blockade 6 G Jungle Blockade 5 C Water Blockade 4 J Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
15 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 499 308 114
37%
64
21%
12
4%
9
3%
54
18%
9
3%
22
7%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (203, -649) 300° (5x) on top -
3 Hex Map - V (318, -546) 0° (0x) 60°, 180° 73.0
4 Blockade - Jungle Blockade 1 (847, -930) 240° (4x) on top -
5 Hex Map - L (957, -547) 240° (4x) 120° 69.0
6 Blockade - Sand Blockade 2 (1206, -1118) 300° (5x) on top -
7 Hex Map - T (1321, -1015) 60° (1x) 180° 75.0
8 Blockade - Rubble Blockade 6 (1133, -1533) 0° (0x) on top -
9 Hex Map - X (1001, -1558) 120° (2x) 240° 69.0
10 Blockade - Jungle Blockade 5 (1059, -2210) 60° (1x) on top -
11 Hex Map - G (684, -2103) 300° (5x) 240° 69.0
12 Blockade - Water Blockade 4 (558, -2443) 60° (1x) on top -
13 Hex Map - C (183, -2336) 180° (3x) 180° 41.0
14 Hex Map - J (227, -2879) 120° (2x) 150° 58.0
15 Ending - Jungle (412, -3201) 150° (3x) - -
16 Tavern - Sand (318, -896) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 120° Hex Map - V 300° 1 2
2 V → L Hex Map - V 60° Hex Map - L 240° 1 4
3 L → T Hex Map - L 120° Hex Map - T 300° 3 5
4 T → X Hex Map - T 180° Hex Map - X 1 2
5 X → G Hex Map - X 240° Hex Map - G 60° 1 2
6 V → Sand Hex Map - V 180° Tavern - Sand 6 10
7 G → C Hex Map - G 240° Hex Map - C 60° 6 7
8 C → J Hex Map - C 180° Hex Map - J 7 8
9 J → Jungle Hex Map - J 150° Ending - Jungle 3 7


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