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Setup for 4 Player a Game of Quest for El Dorado

Generated on 7/29/2025 7:16:54 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a5ff236b354149beb62f7515205a053d

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 595
Difficulty: Very Difficult
Map Difficulty Score: 918.0

18 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - Red Player 4 - Yellow Player Number S Rubble Blockade 3 X Jungle Blockade 5 E Sand Blockade 2 V Rubble Blockade 6 R H N Water Blockade 4 L Jungle Blockade 1 D Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 16 Space Strip - R 0° (0x) 33 16 6 0 3 0 6 1 0 0 0 0 0
11 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
15 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
16 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
17 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
18 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 595 361 159
44%
78
22%
16
4%
8
2%
59
16%
9
2%
13
4%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (295, -493) 300° (5x) on top -
3 Hex Map - S (410, -390) 0° (0x) 60°, 180° 55.0
4 Blockade - Jungle Blockade 5 (755, -462) 240° (4x) on top -
5 Hex Map - X (865, -79) 180° (3x) 69.0
6 Blockade - Sand Blockade 2 (1226, -61) 180° (3x) on top -
7 Hex Map - E (1094, 464) 300° (5x) 70.0
8 Blockade - Rubble Blockade 6 (1182, 482) 180° (3x) on top -
9 Hex Map - V (1050, 1007) 180° (3x) 73.0
10 16 Space Strip - R (1415, 1397) 0° (0x) 300° 33.0
11 Hex Map - H (912, 1553) 60° (1x) 59.0
12 Blockade - Water Blockade 4 (1364, 1571) 180° (3x) on top -
13 Hex Map - N (1232, 2096) 0° (0x) 49.0
14 Blockade - Jungle Blockade 1 (1138, 2114) 180° (3x) on top -
15 Hex Map - L (1006, 2639) 60° (1x) 300° 69.0
16 Hex Map - D (366, 2639) 120° (2x) 270° 68.0
17 Ending - Jungle (-4, 2639) 270° (5x) - -
18 Tavern - Rubble (410, -740) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 120° Hex Map - S 300° 5 7
2 S → X Hex Map - S 60° Hex Map - X 240° 7 12
3 X → E Hex Map - X Hex Map - E 180° 3 7
4 E → V Hex Map - E Hex Map - V 180° 5 8
5 V → R Hex Map - V 16 Space Strip - R 180° 1 2
6 S → Rubble Hex Map - S 180° Tavern - Rubble 6 8
7 R → H 16 Space Strip - R 300° Hex Map - H 120° 4 8
8 H → N Hex Map - H Hex Map - N 180° 1 2
9 N → L Hex Map - N Hex Map - L 180° 3 5
10 L → D Hex Map - L 300° Hex Map - D 120° 1 4
11 D → Jungle Hex Map - D 270° Ending - Jungle 120° 3 7


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