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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/8/2026 5:36:49 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a604b249555c41009ca6368a7c05ccec

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 372
Difficulty: Very Difficult
Map Difficulty Score: 431.3

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number P X V Sand Blockade 2 N Rubble Blockade 6 S Water Blockade 4 J Jungle Blockade 1 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 372 248 89
36%
72
29%
4
2%
5
2%
42
17%
5
2%
12
5%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - P (522, 118) 300° (5x) 120° 26.0
3 Hex Map - X (1044, 231) 240° (4x) 60°, 180° 69.0
4 Blockade - Sand Blockade 2 (1435, 81) 240° (4x) on top -
5 Hex Map - V (1545, 464) 60° (1x) 73.0
6 Blockade - Rubble Blockade 6 (1724, 482) 180° (3x) on top -
7 Hex Map - N (1592, 1007) 300° (5x) 300° 49.0
8 Blockade - Water Blockade 4 (1377, 698) 120° (2x) on top -
9 Hex Map - S (998, 1085) 180° (3x) 240° 55.0
10 Blockade - Jungle Blockade 1 (872, 745) 60° (1x) on top -
11 Hex Map - J (497, 852) 120° (2x) 210° 58.0
12 Ending - Jungle (312, 530) 210° (4x) - -
13 Tavern - Sand (1044, -119) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → P Starting - B 60° 16 Space Strip - P 240° 1 4
2 P → X 16 Space Strip - P 120° Hex Map - X 300° 1 2
3 X → V Hex Map - X 60° Hex Map - V 240° 7 16
4 V → N Hex Map - V Hex Map - N 180° 6 8
5 N → S Hex Map - N 300° Hex Map - S 120° 3 4
6 X → Sand Hex Map - X 180° Tavern - Sand 6 9
7 S → J Hex Map - S 240° Hex Map - J 60° 7 10
8 J → L Hex Map - J 180° Hex Map - L 7 12
9 J → G Hex Map - J 180° Hex Map - G 1 2
10 J → C Hex Map - J 240° Hex Map - C 60° 5 6
11 J → E Hex Map - J 180° Hex Map - E 3 5
12 J → R Hex Map - J 240° 16 Space Strip - R 60° 3 5
13 J → Jungle Hex Map - J 210° Ending - Jungle 60° 3 6


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