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Setup for 3-Player a Game of Quest for El Dorado

Generated on 5/29/2026 6:51:14 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a6273d670192456c87549e6c5a089b4f

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Blue 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 393
Difficulty: Very Difficult
Map Difficulty Score: 238.4

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - Blue Player Number M Rubble Blockade 3 G Water Blockade 4 L Rubble Blockade 6 I Jungle Blockade 1 O Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 393 208 111
53%
19
9%
22
11%
5
2%
32
15%
7
3%
12
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (437, -228) 240° (4x) on top -
3 Hex Map - M (547, 155) 300° (5x) 60° 91.0
4 Blockade - Water Blockade 4 (1030, -151) 240° (4x) on top -
5 Hex Map - G (1140, 232) 0° (0x) 300° 69.0
6 Blockade - Rubble Blockade 6 (1155, 313) 120° (2x) on top -
7 Hex Map - L (776, 700) 240° (4x) 300° 69.0
8 Blockade - Jungle Blockade 1 (791, 781) 120° (2x) on top -
9 Hex Map - I (412, 1168) 0° (0x) 240° 79.0
10 16 Space Strip - O (65, 740) 300° (5x) 210° 38.0
11 Ending - Jungle (-95, 454) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → M Starting - A 60° Hex Map - M 240° 5 6
2 M → G Hex Map - M 60° Hex Map - G 240° 1 2
3 G → L Hex Map - G 300° Hex Map - L 120° 3 5
4 L → I Hex Map - L 300° Hex Map - I 120° 3 6
5 I → O Hex Map - I 240° 16 Space Strip - O 60° 3 6
6 O → Jungle 16 Space Strip - O 210° Ending - Jungle 60° 3 7


Generated with v11.2.6