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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/2/2026 12:20:35 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a6327b2600ac431f85c5d230c9681899

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 506
Difficulty: Very Difficult
Map Difficulty Score: 596.4

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number G Rubble Blockade 6 K Sand Blockade 2 M Rubble Blockade 3 Q C I Water Blockade 4 P E Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 506 298 145
49%
47
16%
20
7%
6
2%
43
14%
7
2%
30
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (207, 162) 240° (4x) on top -
3 Hex Map - G (317, 545) 240° (4x) 60° 69.0
4 Blockade - Sand Blockade 2 (616, 551) 240° (4x) on top -
5 Hex Map - K (726, 934) 180° (3x) 60° 62.0
6 Blockade - Rubble Blockade 3 (1071, 862) 240° (4x) on top -
7 Hex Map - M (1181, 1245) 0° (0x) 60° 91.0
8 16 Space Strip - Q (1587, 1562) 180° (3x) 60° 26.0
9 Hex Map - C (2180, 1560) 300° (5x) 60° 41.0
10 Blockade - Water Blockade 4 (2433, 1644) 240° (4x) on top -
11 Hex Map - I (2543, 2027) 0° (0x) 60° 79.0
12 16 Space Strip - P (2701, 2532) 240° (4x) 60° 26.0
13 Hex Map - E (3050, 2723) 240° (4x) 30° 70.0
14 Ending - Jungle (3235, 3045) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → G Starting - B 60° Hex Map - G 240° 1 2
2 G → K Hex Map - G 60° Hex Map - K 240° 5 8
3 K → M Hex Map - K 60° Hex Map - M 240° 4 8
4 M → Q Hex Map - M 60° 16 Space Strip - Q 240° 3 10
5 Q → C 16 Space Strip - Q 60° Hex Map - C 240° 1 3
6 C → I Hex Map - C 60° Hex Map - I 240° 3 6
7 I → P Hex Map - I 60° 16 Space Strip - P 240° 1 4
8 P → E 16 Space Strip - P 60° Hex Map - E 240° 8 13
9 E → Jungle Hex Map - E 30° Ending - Jungle 240° 3 6


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