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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/2/2026 6:52:27 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a6372c964e5b41c1ab8ca0db553c70fb

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 517
Difficulty: Very Difficult
Map Difficulty Score: 512.7

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number G Water Blockade 4 V Rubble Blockade 6 L Sand Blockade 2 N Jungle Blockade 1 W Jungle Blockade 5 I Rubble Blockade 3 S Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
12 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
15 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 517 308 134
44%
63
20%
17
6%
7
2%
52
17%
8
3%
9
3%
13
4%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (253, 84) 240° (4x) on top -
3 Hex Map - G (363, 467) 60° (1x) 120°, 60° 69.0
4 Blockade - Rubble Blockade 6 (612, -104) 300° (5x) on top -
5 Hex Map - V (727, -1) 300° (5x) 120° 73.0
6 Blockade - Sand Blockade 2 (1206, -182) 300° (5x) on top -
7 Hex Map - L (1321, -79) 120° (2x) 180° 69.0
8 Blockade - Jungle Blockade 1 (1133, -597) 0° (0x) on top -
9 Hex Map - N (1001, -622) 300° (5x) 120° 49.0
10 Blockade - Jungle Blockade 5 (1250, -1193) 300° (5x) on top -
11 Hex Map - W (1365, -1090) 240° (4x) 60° 73.0
12 Blockade - Rubble Blockade 3 (1894, -1474) 240° (4x) on top -
13 Hex Map - I (2004, -1091) 240° (4x) 60° 79.0
14 Hex Map - S (2367, -624) 120° (2x) 90° 55.0
15 Ending - Water (2737, -624) 90° (2x) - -
16 Tavern - Rubble (663, 645) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 60° Hex Map - G 240° 3 4
2 G → V Hex Map - G 120° Hex Map - V 300° 2 3
3 V → L Hex Map - V 120° Hex Map - L 300° 1 2
4 L → N Hex Map - L 180° Hex Map - N 0° 1 3
5 N → W Hex Map - N 120° Hex Map - W 300° 3 6
6 W → I Hex Map - W 60° Hex Map - I 240° 1 2
7 I → S Hex Map - I 60° Hex Map - S 240° 3 5
8 G → Rubble Hex Map - G 60° Tavern - Rubble 240° 6 7
9 S → Water Hex Map - S 90° Ending - Water 300° 3 7


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