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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/20/2026 1:29:12 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a638522aded04412979875c90f409402

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 394
Difficulty: Difficult
Map Difficulty Score: 219.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - Blue Player 4 - White Player Number N Rubble Blockade 3 X Rubble Blockade 6 C Sand Blockade 2 S Water Blockade 4 K Jungle Blockade 5 V Jungle Blockade 1 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 394 271 121
45%
64
24%
3
1%
5
2%
42
15%
6
2%
11
4%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (437, -228) 240° (4x) on top -
3 Hex Map - N (547, 155) 60° (1x) 0°, 120° 49.0
4 Blockade - Rubble Blockade 6 (544, 173) 180° (3x) on top -
5 Hex Map - X (412, 698) 120° (2x) 300° 69.0
6 Blockade - Sand Blockade 2 (381, 701) 120° (2x) on top -
7 Hex Map - C (2, 1088) 180° (3x) 300° 41.0
8 Blockade - Water Blockade 4 (-167, 857) 120° (2x) on top -
9 Hex Map - S (-546, 1244) 0° (0x) 55.0
10 Blockade - Jungle Blockade 5 (-549, 1262) 180° (3x) on top -
11 Hex Map - K (-681, 1787) 180° (3x) 62.0
12 Blockade - Jungle Blockade 1 (-411, 1805) 180° (3x) on top -
13 Hex Map - V (-543, 2330) 120° (2x) 30° 73.0
14 Ending - Jungle (-358, 2652) 30° (1x) - -
15 Tavern - Sand (847, -23) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → N Starting - B 60° Hex Map - N 240° 5 6
2 N → X Hex Map - N Hex Map - X 180° 5 8
3 X → C Hex Map - X 300° Hex Map - C 120° 5 11
4 C → S Hex Map - C 300° Hex Map - S 120° 5 7
5 S → K Hex Map - S Hex Map - K 180° 5 9
6 K → V Hex Map - K Hex Map - V 180° 5 12
7 N → Sand Hex Map - N 120° Tavern - Sand 300° 6 7
8 V → Jungle Hex Map - V 30° Ending - Jungle 240° 2 4


Generated with v11.2.9