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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/4/2025 4:37:42 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a63df9b78d2d41409d2b26251dcc8c6b

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
White 3
Blue 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 552
Difficulty: Very Difficult
Map Difficulty Score: 713.6

18 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Yellow Player 3 - White Player 4 - Blue Player Number V Rubble Blockade 3 X Water Blockade 4 S Sand Blockade 2 D Jungle Blockade 5 O Q N H Rubble Blockade 6 E Jungle Blockade 1 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
12 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
13 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
14 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
15 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
16 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
17 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
18 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 552 340 138
41%
81
24%
13
4%
7
2%
57
17%
5
1%
20
6%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (299, 6) 240° (4x) on top -
3 Hex Map - V (409, 389) 60° (1x) 120°, 60° 73.0
4 Blockade - Water Blockade 4 (612, -260) 300° (5x) on top -
5 Hex Map - X (727, -157) 240° (4x) 60° 69.0
6 Blockade - Sand Blockade 2 (1072, -229) 240° (4x) on top -
7 Hex Map - S (1182, 154) 300° (5x) 55.0
8 Blockade - Jungle Blockade 5 (1270, 172) 180° (3x) on top -
9 Hex Map - D (1138, 697) 0° (0x) 300° 68.0
10 16 Space Strip - O (732, 1009) 180° (3x) 38.0
11 16 Space Strip - Q (522, 1361) 120° (2x) 26.0
12 Hex Map - N (547, 1869) 240° (4x) 49.0
13 Blockade - Rubble Blockade 6 (635, 1887) 180° (3x) on top -
14 Hex Map - H (503, 2412) 60° (1x) 59.0
15 Blockade - Jungle Blockade 1 (591, 2430) 180° (3x) on top -
16 Hex Map - E (459, 2955) 240° (4x) 30° 70.0
17 Ending - Jungle (644, 3277) 30° (1x) - -
18 Tavern - Rubble (709, 567) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 60° Hex Map - V 240° 5 9
2 V → X Hex Map - V 120° Hex Map - X 300° 1 2
3 X → S Hex Map - X 60° Hex Map - S 240° 7 14
4 S → D Hex Map - S Hex Map - D 180° 7 11
5 D → O Hex Map - D 300° 16 Space Strip - O 120° 3 6
6 V → Rubble Hex Map - V 60° Tavern - Rubble 240° 4 7
7 O → Q 16 Space Strip - O 16 Space Strip - Q 180° 1 4
8 Q → N 16 Space Strip - Q Hex Map - N 180° 4 6
9 N → H Hex Map - N Hex Map - H 180° 7 11
10 H → E Hex Map - H Hex Map - E 180° 7 11
11 E → Jungle Hex Map - E 30° Ending - Jungle 240° 3 6


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