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Setup for 4-Player a Game of Quest for El Dorado

Generated on 6/22/2026 10:34:36 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a65a19e5cf01407ca9219511a93af2bd

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 500
Difficulty: Very Difficult
Map Difficulty Score: 951.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Yellow Player 4 - White Player Number V Jungle Blockade 1 X Jungle Blockade 5 C Rubble Blockade 6 M Water Blockade 4 T Rubble Blockade 3 O G Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 500 286 103
36%
58
20%
20
7%
8
3%
44
15%
6
2%
23
8%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (483, -306) 240° (4x) on top -
3 Hex Map - V (593, 77) 120° (2x) 120°, 180° 73.0
4 Blockade - Jungle Blockade 5 (1072, -104) 300° (5x) on top -
5 Hex Map - X (1187, -1) 240° (4x) 60° 69.0
6 Blockade - Rubble Blockade 6 (1716, -385) 240° (4x) on top -
7 Hex Map - C (1826, -2) 180° (3x) 60° 41.0
8 Blockade - Water Blockade 4 (2079, 82) 240° (4x) on top -
9 Hex Map - M (2189, 465) 300° (5x) 60° 91.0
10 Blockade - Rubble Blockade 3 (2718, 81) 240° (4x) on top -
11 Hex Map - T (2828, 464) 60° (1x) 60° 75.0
12 16 Space Strip - O (3166, 894) 120° (2x) 38.0
13 Hex Map - G (3009, 1402) 0° (0x) 330° 69.0
14 Ending - Jungle (2824, 1724) 330° (6x) - -
15 Tavern - Rubble (593, -273) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 60° Hex Map - V 240° 3 4
2 V → X Hex Map - V 120° Hex Map - X 300° 3 7
3 X → C Hex Map - X 60° Hex Map - C 240° 1 4
4 C → M Hex Map - C 60° Hex Map - M 240° 1 2
5 M → T Hex Map - M 60° Hex Map - T 240° 1 2
6 T → O Hex Map - T 60° 16 Space Strip - O 240° 3 4
7 O → R 16 Space Strip - O 60° 16 Space Strip - R 240° 1 3
8 V → Rubble Hex Map - V 180° Tavern - Rubble 6 11
9 O → G 16 Space Strip - O Hex Map - G 180° 1 2
10 G → Jungle Hex Map - G 330° Ending - Jungle 180° 3 6


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