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Setup for 4-Player a Game of Quest for El Dorado

Generated on 9/25/2026 3:50:07 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a690d66b04f84c39a27359a4602a92d0

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 358
Difficulty: Moderate
Map Difficulty Score: 160.9

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Yellow Player 4 - White Player Number P X T Jungle Blockade 1 E Jungle Blockade 5 U Rubble Blockade 3 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
11 Tavern - Sand 240° (4x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 358 210 76
36%
45
21%
11
5%
6
3%
32
15%
4
2%
11
5%
19
9%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 16 Space Strip - P (384, -116) 120° (2x) 180° 26.0
3 Hex Map - X (356, -627) 300° (5x) 120°, 240° 69.0
4 Blockade - Jungle Blockade 1 (697, -1042) 300° (5x) on top -
5 Hex Map - T (812, -939) 300° (5x) 120° 75.0
6 Blockade - Jungle Blockade 5 (1153, -1354) 300° (5x) on top -
7 Hex Map - E (1268, -1251) 120° (2x) 60° 70.0
8 Blockade - Rubble Blockade 3 (1659, -1401) 240° (4x) on top -
9 Hex Map - U (1769, -1018) 60° (1x) 30° 77.0
10 Ending - Water (1954, -696) 30° (1x) - -
11 Tavern - Sand (56, -805) 240° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → P Starting - B 120° 16 Space Strip - P 300° 7 12
2 P → X 16 Space Strip - P 180° Hex Map - X 0° 4 9
3 X → T Hex Map - X 120° Hex Map - T 300° 7 13
4 T → E Hex Map - T 120° Hex Map - E 300° 5 6
5 E → U Hex Map - E 60° Hex Map - U 240° 7 10
6 X → Sand Hex Map - X 240° Tavern - Sand 60° 6 9
7 U → Water Hex Map - U 30° Ending - Water 240° 3 7


Generated with v11.2.9