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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/5/2026 12:45:40 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a6aac218076f48c383d1e22ed0322e91

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 488
Difficulty: Very Difficult
Map Difficulty Score: 251.8

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - White Player 4 - Red Player Number E Jungle Blockade 1 M Rubble Blockade 3 L Water Blockade 4 P G C Jungle Blockade 5 I Sand Blockade 2 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 488 283 133
47%
46
16%
22
8%
7
2%
41
14%
8
3%
26
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (249, -571) 300° (5x) on top -
3 Hex Map - E (364, -468) 180° (3x) 60° 70.0
4 Blockade - Rubble Blockade 3 (663, -462) 240° (4x) on top -
5 Hex Map - M (773, -79) 240° (4x) 60° 91.0
6 Blockade - Water Blockade 4 (1256, -385) 240° (4x) on top -
7 Hex Map - L (1366, -2) 180° (3x) 60° 69.0
8 16 Space Strip - P (1750, 350) 300° (5x) 60° 26.0
9 Hex Map - G (2140, 697) 60° (1x) 69.0
10 Blockade - Jungle Blockade 5 (2228, 715) 180° (3x) on top -
11 Hex Map - C (2096, 1240) 0° (0x) 41.0
12 Blockade - Sand Blockade 2 (2366, 1258) 180° (3x) on top -
13 Hex Map - I (2234, 1783) 180° (3x) 30° 79.0
14 Ending - Jungle (2419, 2105) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → E Starting - B 120° Hex Map - E 300° 3 4
2 E → M Hex Map - E 60° Hex Map - M 240° 3 4
3 M → L Hex Map - M 60° Hex Map - L 240° 3 6
4 L → P Hex Map - L 60° 16 Space Strip - P 240° 4 9
5 P → G 16 Space Strip - P 60° Hex Map - G 240° 4 5
6 G → R Hex Map - G 60° 16 Space Strip - R 240° 4 5
7 G → C Hex Map - G Hex Map - C 180° 5 6
8 C → I Hex Map - C Hex Map - I 180° 5 6
9 I → Jungle Hex Map - I 30° Ending - Jungle 240° 3 9


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