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Setup for 4-Player a Game of Quest for El Dorado

Generated on 9/2/2026 12:36:30 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a6e1fa164672467db1380e1ffe6bec8c

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Yellow 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades
Map Traverse Score: 451
Difficulty: Very Difficult
Map Difficulty Score: 258.1

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - White Player 2 - Blue Player 3 - Red Player 4 - Yellow Player Number G Rubble Blockade 6 K Rubble Blockade 3 P N J Sand Blockade 2 D Jungle Blockade 1 E Jungle Blockade 5 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - G 120° (2x) 70 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - J 120° (2x) 59 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - D 0° (0x) 69 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - E 60° (1x) 71 37 15 4 4 1 4 1 8 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 451 283 139
49%
53
19%
11
4%
5
2%
46
16%
6
2%
23
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Rubble Blockade 6 (299, 6) 240° (4x) on top -
3 Hex Map - G (409, 389) 120° (2x) 120° 70.0
4 Blockade - Rubble Blockade 3 (750, -26) 300° (5x) on top -
5 Hex Map - K (865, 77) 240° (4x) 120° 62.0
6 16 Space Strip - P (1271, -235) 0° (0x) 120° 26.0
7 Hex Map - N (1818, -313) 60° (1x) 120° 49.0
8 Blockade - Sand Blockade 2 (2113, -806) 300° (5x) on top -
9 Hex Map - J (2228, -703) 120° (2x) 60° 59.0
10 Blockade - Jungle Blockade 1 (2573, -775) 240° (4x) on top -
11 Hex Map - D (2683, -392) 0° (0x) 69.0
12 Blockade - Jungle Blockade 5 (2771, -374) 180° (3x) on top -
13 Hex Map - E (2639, 151) 60° (1x) 30° 71.0
14 Ending - Water (2824, 473) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → G Starting - B 60° Hex Map - G 240° 7 8
2 G → K Hex Map - G 120° Hex Map - K 300° 7 11
3 K → P Hex Map - K 120° 16 Space Strip - P 300° 3 8
4 P → N 16 Space Strip - P 120° Hex Map - N 300° 4 5
5 N → R Hex Map - N 120° 16 Space Strip - R 300° 4 5
6 N → J Hex Map - N 120° Hex Map - J 300° 7 9
7 J → D Hex Map - J 60° Hex Map - D 240° 7 9
8 D → E Hex Map - D Hex Map - E 180° 5 10
9 E → Water Hex Map - E 30° Ending - Water 240° 3 6


Generated with v11.2.9