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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/9/2026 8:20:31 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a72faadae108412fbfc705732120f603

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 413
Difficulty: Difficult
Map Difficulty Score: 203.3

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number S Rubble Blockade 3 Q L V Rubble Blockade 6 E Sand Blockade 2 W Jungle Blockade 1 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
5 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
6 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
12 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 413 248 103
42%
54
22%
13
5%
6
2%
30
12%
7
3%
17
7%
13
5%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (437, -228) 240° (4x) on top -
3 Hex Map - S (547, 155) 120° (2x) 0°, 120° 55.0
4 16 Space Strip - Q (523, 660) 240° (4x) 300° 26.0
5 Hex Map - L (49, 851) 240° (4x) 300° 69.0
6 Blockade - Rubble Blockade 6 (-120, 620) 120° (2x) on top -
7 Hex Map - V (-499, 1007) 60° (1x) 300° 73.0
8 Blockade - Sand Blockade 2 (-530, 1010) 120° (2x) on top -
9 Hex Map - E (-909, 1397) 240° (4x) 70.0
10 Blockade - Jungle Blockade 1 (-639, 1415) 180° (3x) on top -
11 Hex Map - W (-771, 1940) 180° (3x) 30° 73.0
12 Ending - Water (-586, 2262) 30° (1x) - -
13 Tavern - Rubble (847, -23) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 60° Hex Map - S 240° 5 6
2 S → Q Hex Map - S 16 Space Strip - Q 180° 4 7
3 Q → L 16 Space Strip - Q 300° Hex Map - L 120° 3 9
4 L → V Hex Map - L 300° Hex Map - V 120° 5 13
5 V → E Hex Map - V 300° Hex Map - E 120° 3 5
6 E → W Hex Map - E Hex Map - W 180° 5 7
7 S → Rubble Hex Map - S 120° Tavern - Rubble 300° 6 8
8 W → Water Hex Map - W 30° Ending - Water 240° 3 6


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