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Setup for 4 Player a Game of Quest for El Dorado

Generated on 1/10/2026 2:06:00 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a7490f073ba641d2bd504cdfe2e22c51

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Blue 3
Red 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 382
Difficulty: Difficult
Map Difficulty Score: 192.7

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - Blue Player 4 - Red Player Number X Rubble Blockade 3 U Rubble Blockade 6 S Sand Blockade 2 D Water Blockade 4 E Jungle Blockade 1 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 382 233 97
42%
47
20%
11
5%
6
3%
35
15%
4
2%
13
6%
11
5%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (299, 6) 240° (4x) on top -
3 Hex Map - X (409, 389) 60° (1x) 0°, 120° 69.0
4 Blockade - Rubble Blockade 6 (679, 407) 180° (3x) on top -
5 Hex Map - U (547, 932) 120° (2x) 240° 77.0
6 Blockade - Sand Blockade 2 (375, 670) 60° (1x) on top -
7 Hex Map - S (0, 777) 240° (4x) 300° 55.0
8 Blockade - Water Blockade 4 (-77, 702) 120° (2x) on top -
9 Hex Map - D (-456, 1089) 60° (1x) 240° 68.0
10 Blockade - Jungle Blockade 1 (-674, 905) 60° (1x) on top -
11 Hex Map - E (-1049, 1012) 240° (4x) 270° 70.0
12 Ending - Water (-1419, 1012) 270° (5x) - -
13 Tavern - Rubble (709, 211) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 60° Hex Map - X 240° 7 13
2 X → U Hex Map - X Hex Map - U 180° 3 6
3 U → S Hex Map - U 240° Hex Map - S 60° 5 8
4 S → D Hex Map - S 300° Hex Map - D 120° 5 12
5 D → E Hex Map - D 240° Hex Map - E 60° 3 4
6 X → Rubble Hex Map - X 120° Tavern - Rubble 300° 6 9
7 E → Water Hex Map - E 270° Ending - Water 120° 3 6


Generated with v8.1.8