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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/28/2026 8:44:38 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a757f57fc6a6462d999e5f56d8f8989b

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 475
Difficulty: Very Difficult
Map Difficulty Score: 777.2

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number L Sand Blockade 2 X Jungle Blockade 5 S Water Blockade 4 P G V Jungle Blockade 1 E Rubble Blockade 6 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 475 286 124
43%
61
21%
12
4%
7
2%
41
14%
9
3%
13
5%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (479, -181) 300° (5x) on top -
3 Hex Map - L (594, -78) 120° (2x) 60°, 180° 69.0
4 Blockade - Jungle Blockade 5 (801, 84) 240° (4x) on top -
5 Hex Map - X (911, 467) 180° (3x) 0° 69.0
6 Blockade - Water Blockade 4 (1363, 485) 180° (3x) on top -
7 Hex Map - S (1231, 1010) 60° (1x) 0° 55.0
8 16 Space Strip - P (868, 1400) 180° (3x) 0° 26.0
9 Hex Map - G (1140, 1788) 300° (5x) 0° 69.0
10 Blockade - Jungle Blockade 1 (955, 1806) 180° (3x) on top -
11 Hex Map - V (823, 2331) 60° (1x) 300° 73.0
12 Blockade - Rubble Blockade 6 (608, 2022) 120° (2x) on top -
13 Hex Map - E (229, 2409) 120° (2x) 330° 70.0
14 Ending - Jungle (44, 2731) 330° (6x) - -
15 Tavern - Sand (594, -428) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → L Starting - B 120° Hex Map - L 300° 1 2
2 L → X Hex Map - L 60° Hex Map - X 240° 1 3
3 X → S Hex Map - X 0° Hex Map - S 180° 1 4
4 S → P Hex Map - S 0° 16 Space Strip - P 180° 1 4
5 P → G 16 Space Strip - P 0° Hex Map - G 180° 1 2
6 G → V Hex Map - G 0° Hex Map - V 180° 1 2
7 V → E Hex Map - V 300° Hex Map - E 120° 3 5
8 L → Sand Hex Map - L 180° Tavern - Sand 0° 6 11
9 E → Jungle Hex Map - E 330° Ending - Jungle 180° 2 4


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