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Setup for 3 Player a Game of Quest for El Dorado

Generated on 9/17/2025 3:58:04 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a775533598eb45ae8bb0ca2855bf12f1

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Yellow 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 488
Difficulty: Very Difficult
Map Difficulty Score: 523.2

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Yellow Player Number F Jungle Blockade 1 U Rubble Blockade 6 D Rubble Blockade 3 S Jungle Blockade 5 R W L Water Blockade 4 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 16 Space Strip - R 300° (5x) 33 16 6 0 3 0 6 1 0 0 0 0 0
11 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
12 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 0° (0x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 488 286 123
43%
55
19%
18
6%
7
2%
42
15%
8
3%
14
5%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (529, -384) 240° (4x) on top -
3 Hex Map - F (639, -1) 0° (0x) 120°, 0° 69.0
4 Blockade - Rubble Blockade 6 (1164, -104) 300° (5x) on top -
5 Hex Map - U (1279, -1) 240° (4x) 77.0
6 Blockade - Rubble Blockade 3 (1640, 17) 180° (3x) on top -
7 Hex Map - D (1508, 542) 300° (5x) 300° 68.0
8 Blockade - Jungle Blockade 5 (1293, 233) 120° (2x) on top -
9 Hex Map - S (914, 620) 300° (5x) 300° 55.0
10 16 Space Strip - R (572, 816) 300° (5x) 33.0
11 Hex Map - W (506, 1324) 240° (4x) 73.0
12 Blockade - Water Blockade 4 (412, 1342) 180° (3x) on top -
13 Hex Map - L (280, 1867) 300° (5x) 30° 69.0
14 Ending - Water (465, 2189) 30° (1x) - -
15 Tavern - Rubble (639, 349) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → F Starting - B 60° Hex Map - F 240° 1 2
2 F → U Hex Map - F 120° Hex Map - U 300° 1 2
3 U → D Hex Map - U Hex Map - D 180° 3 5
4 D → S Hex Map - D 300° Hex Map - S 120° 3 6
5 S → N Hex Map - S 240° Hex Map - N 60° 3 4
6 S → R Hex Map - S 300° 16 Space Strip - R 120° 6 9
7 R → W 16 Space Strip - R Hex Map - W 180° 3 4
8 F → Rubble Hex Map - F Tavern - Rubble 180° 2 4
9 W → L Hex Map - W Hex Map - L 180° 3 7
10 L → Water Hex Map - L 30° Ending - Water 240° 3 8


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