Show QR Code with a link to this game setup

Setup for 2-Player a Game of Quest for El Dorado

Generated on 6/25/2026 3:35:00 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a7d5c6cc6e974cd1bff7f1432153e98e

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 511
Difficulty: Very Difficult
Map Difficulty Score: 407.0

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number N Rubble Blockade 6 I Jungle Blockade 5 R G P D E Rubble Blockade 3 L Water Blockade 4 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 16 Space Strip - R 300° (5x) 33 16 6 0 3 0 6 1 0 0 0 0 0
7 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 511 298 147
49%
52
17%
21
7%
6
2%
49
16%
8
3%
15
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (345, -72) 240° (4x) on top -
3 Hex Map - N (455, 311) 120° (2x) 60° 49.0
4 Blockade - Jungle Blockade 5 (662, 473) 240° (4x) on top -
5 Hex Map - I (772, 856) 180° (3x) 300° 79.0
6 16 Space Strip - R (476, 1130) 300° (5x) 300° 33.0
7 Hex Map - G (-1, 1090) 300° (5x) 69.0
8 16 Space Strip - P (-182, 1480) 180° (3x) 300° 26.0
9 Hex Map - D (-731, 1558) 120° (2x) 240° 68.0
10 Blockade - Rubble Blockade 3 (-811, 1140) 60° (1x) on top -
11 Hex Map - E (-1186, 1247) 240° (4x) 240° 70.0
12 Blockade - Water Blockade 4 (-1128, 595) 60° (1x) on top -
13 Hex Map - L (-1503, 702) 120° (2x) 270° 69.0
14 Ending - Water (-1873, 702) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → N Starting - A 60° Hex Map - N 240° 7 8
2 N → I Hex Map - N 60° Hex Map - I 240° 1 2
3 I → R Hex Map - I 300° 16 Space Strip - R 120° 4 6
4 R → G 16 Space Strip - R 300° Hex Map - G 120° 3 4
5 G → P Hex Map - G 16 Space Strip - P 180° 5 9
6 P → D 16 Space Strip - P 300° Hex Map - D 120° 3 5
7 D → E Hex Map - D 240° Hex Map - E 60° 6 9
8 E → L Hex Map - E 240° Hex Map - L 60° 1 3
9 L → Water Hex Map - L 270° Ending - Water 120° 2 4


Generated with v11.2.8