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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/1/2026 3:39:41 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a8103c69e98548709c26af22fb2e9f21

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Difficult map.
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 533
Difficulty: Very Difficult
Map Difficulty Score: 237.0

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - White Player 4 - Yellow Player Number L Jungle Blockade 5 I Jungle Blockade 1 M Rubble Blockade 3 E Sand Blockade 2 C Water Blockade 4 G Rubble Blockade 6 O Q Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
16 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 533 300 137
46%
41
14%
26
9%
7
2%
49
16%
8
3%
32
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (437, -228) 240° (4x) on top -
3 Hex Map - L (547, 155) 300° (5x) 60° 69.0
4 Blockade - Jungle Blockade 1 (846, 161) 240° (4x) on top -
5 Hex Map - I (956, 544) 180° (3x) 300° 79.0
6 Blockade - Rubble Blockade 3 (971, 625) 120° (2x) on top -
7 Hex Map - M (592, 1012) 120° (2x) 0° 91.0
8 Blockade - Sand Blockade 2 (498, 1030) 180° (3x) on top -
9 Hex Map - E (366, 1555) 0° (0x) 0° 70.0
10 Blockade - Water Blockade 4 (545, 1573) 180° (3x) on top -
11 Hex Map - C (413, 2098) 120° (2x) 300° 41.0
12 Blockade - Rubble Blockade 6 (244, 1867) 120° (2x) on top -
13 Hex Map - G (-135, 2254) 60° (1x) 0° 69.0
14 16 Space Strip - O (-116, 2762) 300° (5x) 0° 38.0
15 16 Space Strip - Q (-139, 3114) 180° (3x) 30° 26.0
16 Ending - Water (91, 3281) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 60° Hex Map - L 240° 5 7
2 L → I Hex Map - L 60° Hex Map - I 240° 5 7
3 I → M Hex Map - I 300° Hex Map - M 120° 3 4
4 M → E Hex Map - M 0° Hex Map - E 180° 3 4
5 E → C Hex Map - E 0° Hex Map - C 180° 7 8
6 C → G Hex Map - C 300° Hex Map - G 120° 5 6
7 G → O Hex Map - G 0° 16 Space Strip - O 180° 3 4
8 O → Q 16 Space Strip - O 0° 16 Space Strip - Q 180° 4 6
9 Q → Water 16 Space Strip - Q 30° Ending - Water 240° 3 9


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