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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/24/2026 12:05:43 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a822958ee2724a97a1a7974ab996ed2a

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 439
Difficulty: Difficult
Map Difficulty Score: 202.4

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number S Rubble Blockade 6 W Sand Blockade 2 Q L U Jungle Blockade 1 M Jungle Blockade 5 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 439 248 110
44%
41
17%
18
7%
6
2%
37
15%
6
2%
11
4%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (341, -415) 300° (5x) on top -
3 Hex Map - S (456, -312) 180° (3x) 180°, 60° 55.0
4 Blockade - Sand Blockade 2 (814, -830) 0° (0x) on top -
5 Hex Map - W (682, -855) 240° (4x) 240° 73.0
6 16 Space Strip - Q (151, -971) 120° (2x) 180° 26.0
7 Hex Map - L (123, -1482) 300° (5x) 240° 69.0
8 Blockade - Jungle Blockade 1 (-49, -1744) 60° (1x) on top -
9 Hex Map - U (-424, -1637) 240° (4x) 180° 77.0
10 Blockade - Jungle Blockade 5 (-157, -2155) 0° (0x) on top -
11 Hex Map - M (-289, -2180) 120° (2x) 150° 91.0
12 Ending - Water (-104, -2502) 150° (3x) - -
13 Tavern - Rubble (756, -134) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 120° Hex Map - S 300° 7 9
2 S → W Hex Map - S 180° Hex Map - W 0° 5 10
3 W → Q Hex Map - W 240° 16 Space Strip - Q 60° 3 5
4 Q → L 16 Space Strip - Q 180° Hex Map - L 0° 4 11
5 L → U Hex Map - L 240° Hex Map - U 60° 5 9
6 S → Rubble Hex Map - S 60° Tavern - Rubble 240° 6 8
7 U → M Hex Map - U 180° Hex Map - M 0° 4 7
8 M → Water Hex Map - M 150° Ending - Water 0° 3 9


Generated with v11.2.9