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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/5/2026 4:13:24 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a834b2e045ae4f79ab1750db62de6e5b

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 555
Difficulty: Difficult
Map Difficulty Score: 217.5

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number T Water Blockade 4 I Rubble Blockade 3 W Jungle Blockade 1 L Rubble Blockade 6 G Sand Blockade 2 D Jungle Blockade 5 U Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
15 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 555 308 137
44%
48
16%
23
7%
9
3%
51
17%
7
2%
9
3%
19
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (345, -72) 240° (4x) on top -
3 Hex Map - T (455, 311) 240° (4x) 0°, 120° 75.0
4 Blockade - Rubble Blockade 3 (543, 329) 180° (3x) on top -
5 Hex Map - I (411, 854) 180° (3x) 60° 79.0
6 Blockade - Jungle Blockade 1 (756, 782) 240° (4x) on top -
7 Hex Map - W (866, 1165) 240° (4x) 73.0
8 Blockade - Rubble Blockade 6 (1045, 1183) 180° (3x) on top -
9 Hex Map - L (913, 1708) 0° (0x) 69.0
10 Blockade - Sand Blockade 2 (1092, 1726) 180° (3x) on top -
11 Hex Map - G (960, 2251) 180° (3x) 69.0
12 Blockade - Jungle Blockade 5 (1139, 2269) 180° (3x) on top -
13 Hex Map - D (1007, 2794) 180° (3x) 60° 68.0
14 Hex Map - U (1508, 3027) 240° (4x) 90° 77.0
15 Ending - Jungle (1878, 3027) 90° (2x) - -
16 Tavern - Rubble (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → T Starting - B 60° Hex Map - T 240° 7 8
2 T → I Hex Map - T Hex Map - I 180° 5 8
3 I → W Hex Map - I 60° Hex Map - W 240° 5 10
4 W → L Hex Map - W Hex Map - L 180° 5 11
5 L → G Hex Map - L Hex Map - G 180° 7 10
6 G → D Hex Map - G Hex Map - D 180° 5 10
7 D → U Hex Map - D 60° Hex Map - U 240° 7 9
8 T → Rubble Hex Map - T 120° Tavern - Rubble 300° 6 7
9 U → Jungle Hex Map - U 90° Ending - Jungle 300° 3 7


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