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Setup for 3-Player a Game of Quest for El Dorado

Generated on 8/25/2026 3:30:53 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a85fc6e125944865be9f652085512476

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Blue 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades
Map Traverse Score: 504
Difficulty: Very Difficult
Map Difficulty Score: 354.3

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Red Player 2 - White Player 3 - Blue Player Number O Q C G Water Blockade 4 E Jungle Blockade 5 J Jungle Blockade 1 M Sand Blockade 2 K Rubble Blockade 3 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
4 Hex Map - C 0° (0x) 42 37 6 12 0 1 9 0 9 0 0 0 0
5 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
6 Hex Map - G 120° (2x) 70 37 17 0 3 1 13 1 2 0 0 0 0
7 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
8 Hex Map - E 240° (4x) 71 37 15 4 4 1 4 1 8 0 0 0 0
9 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
10 Hex Map - J 300° (5x) 59 37 6 9 1 1 10 1 9 0 0 0 0
11 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
12 Hex Map - M 0° (0x) 92 37 18 4 8 1 2 1 3 0 0 0 0
13 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
14 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
15 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 504 299 137
46%
40
13%
19
6%
6
2%
51
17%
7
2%
39
13%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 16 Space Strip - O (342, 193) 240° (4x) 60° 38.0
3 16 Space Strip - Q (707, 268) 300° (5x) 26.0
4 Hex Map - C (732, 776) 0° (0x) 300° 42.0
5 Blockade - Water Blockade 4 (747, 857) 120° (2x) on top -
6 Hex Map - G (368, 1244) 120° (2x) 300° 70.0
7 Blockade - Jungle Blockade 5 (199, 1013) 120° (2x) on top -
8 Hex Map - E (-180, 1400) 240° (4x) 71.0
9 Blockade - Jungle Blockade 1 (-1, 1418) 180° (3x) on top -
10 Hex Map - J (-133, 1943) 300° (5x) 59.0
11 Blockade - Sand Blockade 2 (319, 1961) 180° (3x) on top -
12 Hex Map - M (187, 2486) 0° (0x) 92.0
13 Blockade - Rubble Blockade 3 (548, 2504) 180° (3x) on top -
14 Hex Map - K (416, 3029) 60° (1x) 30° 62.0
15 Ending - Jungle (601, 3351) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → O Starting - B 60° 16 Space Strip - O 240° 8 12
2 O → Q 16 Space Strip - O 60° 16 Space Strip - Q 240° 3 5
3 Q → C 16 Space Strip - Q Hex Map - C 180° 4 8
4 C → G Hex Map - C 300° Hex Map - G 120° 3 4
5 G → E Hex Map - G 300° Hex Map - E 120° 3 4
6 E → J Hex Map - E Hex Map - J 180° 7 8
7 J → M Hex Map - J Hex Map - M 180° 1 2
8 M → K Hex Map - M Hex Map - K 180° 3 4
9 K → Jungle Hex Map - K 30° Ending - Jungle 240° 3 7


Generated with v11.2.9