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Setup for 2 Player a Game of Quest for El Dorado

Generated on 1/16/2026 2:24:40 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a883f90833374b63bc375fd3f363b623

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 521
Difficulty: Very Difficult
Map Difficulty Score: 226.3

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Blue Player 4 - White Player Number X Rubble Blockade 6 M Jungle Blockade 1 E Sand Blockade 2 V Water Blockade 4 D Jungle Blockade 5 P T Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
14 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 521 286 109
38%
73
26%
22
8%
8
3%
27
9%
6
2%
17
6%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (387, -337) 300° (5x) on top -
3 Hex Map - X (502, -234) 120° (2x) 60°, 180° 69.0
4 Blockade - Jungle Blockade 1 (847, -306) 240° (4x) on top -
5 Hex Map - M (957, 77) 240° (4x) 60° 91.0
6 Blockade - Sand Blockade 2 (1348, -73) 240° (4x) on top -
7 Hex Map - E (1458, 310) 60° (1x) 70.0
8 Blockade - Water Blockade 4 (1546, 328) 180° (3x) on top -
9 Hex Map - V (1414, 853) 180° (3x) 60° 73.0
10 Blockade - Jungle Blockade 5 (1759, 781) 240° (4x) on top -
11 Hex Map - D (1869, 1164) 240° (4x) 60° 68.0
12 16 Space Strip - P (2119, 1513) 240° (4x) 120° 26.0
13 Hex Map - T (2560, 1236) 120° (2x) 150° 75.0
14 Ending - Water (2745, 914) 150° (3x) - -
15 Tavern - Rubble (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 120° Hex Map - X 300° 7 13
2 X → M Hex Map - X 60° Hex Map - M 240° 7 10
3 M → E Hex Map - M 60° Hex Map - E 240° 5 6
4 E → V Hex Map - E Hex Map - V 180° 5 8
5 V → D Hex Map - V 60° Hex Map - D 240° 4 10
6 D → P Hex Map - D 60° 16 Space Strip - P 240° 5 10
7 P → T 16 Space Strip - P 120° Hex Map - T 300° 4 5
8 X → Rubble Hex Map - X 180° Tavern - Rubble 6 9
9 T → Water Hex Map - T 150° Ending - Water 2 4


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