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Setup for 3-Player a Game of Quest for El Dorado

Generated on 6/13/2026 12:15:42 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a8ab3c4f7fd8481a9688be60946306a2

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Red 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 376
Difficulty: Very Difficult
Map Difficulty Score: 411.5

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - Red Player Number L Jungle Blockade 5 H Water Blockade 4 U Jungle Blockade 1 S Rubble Blockade 3 W Sand Blockade 2 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
6 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
12 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 376 233 101
43%
43
18%
9
4%
6
3%
45
19%
5
2%
5
2%
11
5%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (253, 84) 240° (4x) on top -
3 Hex Map - L (363, 467) 60° (1x) 120°, 60° 69.0
4 Blockade - Water Blockade 4 (612, -104) 300° (5x) on top -
5 Hex Map - H (727, -1) 300° (5x) 180° 59.0
6 Blockade - Jungle Blockade 1 (630, -519) 0° (0x) on top -
7 Hex Map - U (498, -544) 0° (0x) 180° 77.0
8 Blockade - Rubble Blockade 3 (947, -1062) 0° (0x) on top -
9 Hex Map - S (815, -1087) 180° (3x) 180° 55.0
10 Blockade - Sand Blockade 2 (1264, -1605) 0° (0x) on top -
11 Hex Map - W (1132, -1630) 300° (5x) 210° 73.0
12 Ending - Jungle (947, -1952) 210° (4x) - -
13 Tavern - Rubble (663, 645) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → L Starting - B 60° Hex Map - L 240° 1 2
2 L → H Hex Map - L 120° Hex Map - H 300° 3 8
3 H → U Hex Map - H 180° Hex Map - U 3 7
4 U → S Hex Map - U 180° Hex Map - S 1 2
5 S → W Hex Map - S 180° Hex Map - W 1 3
6 L → Rubble Hex Map - L 60° Tavern - Rubble 240° 6 9
7 W → Jungle Hex Map - W 210° Ending - Jungle 60° 2 4


Generated with v11.2.6