Show QR Code with a link to this game setup

Setup for 4-Player a Game of Quest for El Dorado

Generated on 6/25/2026 11:35:06 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a8cfe21298cd44388d4ecc30b1aff04d

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
White 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 462
Difficulty: Very Difficult
Map Difficulty Score: 706.9

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - White Player 4 - Blue Player Number K Rubble Blockade 3 W Sand Blockade 2 T Jungle Blockade 1 R U G Jungle Blockade 5 P Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 16 Space Strip - R 0° (0x) 33 16 6 0 3 0 6 1 0 0 0 0 0
9 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
14 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 462 264 115
44%
39
15%
17
6%
6
2%
48
18%
6
2%
9
3%
19
7%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (345, -72) 240° (4x) on top -
3 Hex Map - K (455, 311) 180° (3x) 0°, 120° 62.0
4 Blockade - Sand Blockade 2 (816, 329) 180° (3x) on top -
5 Hex Map - W (684, 854) 240° (4x) 73.0
6 Blockade - Jungle Blockade 1 (590, 872) 180° (3x) on top -
7 Hex Map - T (458, 1397) 0° (0x) 75.0
8 16 Space Strip - R (732, 1787) 0° (0x) 33.0
9 Hex Map - U (458, 2175) 60° (1x) 60° 77.0
10 Blockade - Jungle Blockade 5 (941, 1869) 240° (4x) on top -
11 Hex Map - G (1051, 2252) 0° (0x) 120° 69.0
12 16 Space Strip - P (1573, 2370) 120° (2x) 150° 26.0
13 Ending - Jungle (1606, 2090) 150° (3x) - -
14 Tavern - Rubble (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 60° Hex Map - K 240° 7 11
2 K → W Hex Map - K Hex Map - W 180° 1 3
3 W → T Hex Map - W Hex Map - T 180° 3 5
4 T → R Hex Map - T 16 Space Strip - R 180° 3 4
5 R → U 16 Space Strip - R Hex Map - U 180° 1 3
6 K → Rubble Hex Map - K 120° Tavern - Rubble 300° 6 8
7 U → G Hex Map - U 60° Hex Map - G 240° 1 2
8 G → P Hex Map - G 120° 16 Space Strip - P 300° 1 2
9 P → Jungle 16 Space Strip - P 150° Ending - Jungle 3 9


Generated with v11.2.8