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Setup for 3 Player a Game of Quest for El Dorado

Generated on 11/28/2025 12:03:01 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a966f0dd48994b4d8994cde63f4a143b

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades
Map Traverse Score: 488
Difficulty: Very Difficult
Map Difficulty Score: 477.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Yellow Player 2 - Blue Player 3 - Red Player Number C Jungle Blockade 1 M Rubble Blockade 6 H Sand Blockade 2 E Water Blockade 4 R J P K Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - C 180° (3x) 42 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - M 180° (3x) 92 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - H 120° (2x) 60 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - E 60° (1x) 71 37 15 4 4 1 4 1 8 0 0 0 0
10 16 Space Strip - R 120° (2x) 33 16 6 0 3 0 6 1 0 0 0 0 0
11 Hex Map - J 0° (0x) 59 37 6 9 1 1 10 1 9 0 0 0 0
12 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 488 298 129
43%
57
19%
16
5%
6
2%
51
17%
7
2%
32
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Jungle Blockade 1 (253, 84) 240° (4x) on top -
3 Hex Map - C (363, 467) 180° (3x) 42.0
4 Blockade - Rubble Blockade 6 (542, 485) 180° (3x) on top -
5 Hex Map - M (410, 1010) 180° (3x) 92.0
6 Blockade - Sand Blockade 2 (862, 1028) 180° (3x) on top -
7 Hex Map - H (730, 1553) 120° (2x) 60.0
8 Blockade - Water Blockade 4 (1091, 1571) 180° (3x) on top -
9 Hex Map - E (959, 2096) 60° (1x) 300° 71.0
10 16 Space Strip - R (571, 2214) 120° (2x) 33.0
11 Hex Map - J (778, 2722) 0° (0x) 300° 59.0
12 16 Space Strip - P (372, 3034) 0° (0x) 300° 26.0
13 Hex Map - K (-223, 3034) 0° (0x) 330° 62.0
14 Ending - Jungle (-408, 3356) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 60° Hex Map - C 240° 3 4
2 C → M Hex Map - C Hex Map - M 180° 7 8
3 M → H Hex Map - M Hex Map - H 180° 1 2
4 H → E Hex Map - H Hex Map - E 180° 3 7
5 E → R Hex Map - E 300° 16 Space Strip - R 120° 4 5
6 R → J 16 Space Strip - R Hex Map - J 180° 3 4
7 J → P Hex Map - J 300° 16 Space Strip - P 120° 3 4
8 P → K 16 Space Strip - P 300° Hex Map - K 120° 1 3
9 K → Jungle Hex Map - K 330° Ending - Jungle 180° 3 7


Generated with v8.1.6