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Setup for 3-Player a Game of Quest for El Dorado

Generated on 10/9/2026 8:47:09 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a97a7faf9d9b4311a0b82850e3632fd1

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 532
Difficulty: Very Difficult
Map Difficulty Score: 292.2

10 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Red Player Number V E D G M X S Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
3 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
5 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
7 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
9 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
10 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 532 302 128
42%
63
21%
21
7%
8
3%
40
13%
7
2%
16
5%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Hex Map - V (410, -390) 0° (0x) 60°, 180° 73.0
3 Hex Map - E (819, -1) 240° (4x) 120° 70.0
4 Hex Map - D (1367, -157) 180° (3x) 180° 68.0
5 Hex Map - G (1502, -700) 300° (5x) 180° 69.0
6 Hex Map - M (1637, -1243) 120° (2x) 120° 91.0
7 Hex Map - X (2047, -1633) 300° (5x) 60° 69.0
8 Hex Map - S (2456, -1244) 120° (2x) 90° 55.0
9 Ending - Water (2826, -1244) 90° (2x) - -
10 Tavern - Rubble (410, -740) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 120° Hex Map - V 300° 5 7
2 V → E Hex Map - V 60° Hex Map - E 240° 5 10
3 E → D Hex Map - E 120° Hex Map - D 300° 3 5
4 D → G Hex Map - D 180° Hex Map - G 0° 4 6
5 G → M Hex Map - G 180° Hex Map - M 0° 4 5
6 M → X Hex Map - M 120° Hex Map - X 300° 5 9
7 X → S Hex Map - X 60° Hex Map - S 240° 5 7
8 V → Rubble Hex Map - V 180° Tavern - Rubble 0° 6 10
9 S → Water Hex Map - S 90° Ending - Water 300° 3 7


Generated with v11.2.9