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Setup for 4 Player a Game of Quest for El Dorado

Generated on 5/8/2025 6:40:21 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a98e3a9745254560aab50f6f0ab45847

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
White 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 493
Difficulty: Very Difficult
Map Difficulty Score: 586.8

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Red Player 4 - White Player Number M Rubble Blockade 6 G Water Blockade 4 L Rubble Blockade 3 J Jungle Blockade 1 P F D Sand Blockade 2 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 493 283 128
45%
55
19%
20
7%
7
2%
38
13%
9
3%
26
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (295, -493) 300° (5x) on top -
3 Hex Map - M (410, -390) 300° (5x) 120° 91.0
4 Blockade - Water Blockade 4 (659, -961) 300° (5x) on top -
5 Hex Map - G (774, -858) 60° (1x) 69.0
6 Blockade - Rubble Blockade 3 (1044, -840) 180° (3x) on top -
7 Hex Map - L (912, -315) 60° (1x) 60° 69.0
8 Blockade - Jungle Blockade 1 (1349, -543) 240° (4x) on top -
9 Hex Map - J (1459, -160) 120° (2x) 60° 58.0
10 16 Space Strip - P (1889, 114) 300° (5x) 60° 26.0
11 Hex Map - F (2371, 305) 180° (3x) 69.0
12 Blockade - Sand Blockade 2 (2641, 323) 180° (3x) on top -
13 Hex Map - D (2509, 848) 300° (5x) 330° 68.0
14 Ending - Water (2324, 1170) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 120° Hex Map - M 300° 5 6
2 M → G Hex Map - M 120° Hex Map - G 300° 1 2
3 G → L Hex Map - G Hex Map - L 180° 3 4
4 L → J Hex Map - L 60° Hex Map - J 240° 5 9
5 J → P Hex Map - J 60° 16 Space Strip - P 240° 4 7
6 P → F 16 Space Strip - P 60° Hex Map - F 240° 3 4
7 F → R Hex Map - F 60° 16 Space Strip - R 240° 3 4
8 F → D Hex Map - F Hex Map - D 180° 5 8
9 D → Water Hex Map - D 330° Ending - Water 180° 1 4


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