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Setup for 2 Player a Game of Quest for El Dorado

Generated on 10/21/2025 12:14:33 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a9912e2d04504474839b8479cd8aa2c1

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades
Map Traverse Score: 538
Difficulty: Very Difficult
Map Difficulty Score: 467.8

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number K Jungle Blockade 5 I Jungle Blockade 1 P H E Rubble Blockade 6 D Water Blockade 4 M Sand Blockade 2 R Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - I 120° (2x) 80 37 17 6 5 1 6 1 1 0 0 0 0
6 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - H 0° (0x) 60 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - E 0° (0x) 71 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - D 60° (1x) 69 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - M 0° (0x) 92 37 18 4 8 1 2 1 3 0 0 0 0
14 16 Space Strip - R 300° (5x) 33 16 6 0 3 0 6 1 0 0 0 0 0
15 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 538 299 154
52%
53
18%
23
8%
6
2%
41
14%
7
2%
15
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Jungle Blockade 5 (207, 162) 240° (4x) on top -
3 Hex Map - K (317, 545) 0° (0x) 62.0
4 Blockade - Jungle Blockade 1 (587, 563) 180° (3x) on top -
5 Hex Map - I (455, 1088) 120° (2x) 80.0
6 16 Space Strip - P (340, 1593) 60° (1x) 26.0
7 Hex Map - H (141, 2096) 0° (0x) 60.0
8 Blockade - Rubble Blockade 6 (502, 2114) 180° (3x) on top -
9 Hex Map - E (370, 2639) 0° (0x) 71.0
10 Blockade - Water Blockade 4 (367, 2657) 180° (3x) on top -
11 Hex Map - D (235, 3182) 60° (1x) 300° 69.0
12 Blockade - Sand Blockade 2 (66, 2951) 120° (2x) on top -
13 Hex Map - M (-313, 3338) 0° (0x) 300° 92.0
14 16 Space Strip - R (-747, 3378) 300° (5x) 270° 33.0
15 Ending - Jungle (-1005, 3258) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → K Starting - B 60° Hex Map - K 240° 1 2
2 K → I Hex Map - K Hex Map - I 180° 3 5
3 I → P Hex Map - I 16 Space Strip - P 180° 4 8
4 P → H 16 Space Strip - P Hex Map - H 180° 3 8
5 H → E Hex Map - H Hex Map - E 180° 1 3
6 E → D Hex Map - E Hex Map - D 180° 5 7
7 D → M Hex Map - D 300° Hex Map - M 120° 3 4
8 M → R Hex Map - M 300° 16 Space Strip - R 120° 3 4
9 R → Jungle 16 Space Strip - R 270° Ending - Jungle 120° 3 6


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