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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/14/2026 10:30:20 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a9af4863dc8845469714ccfa20c63106

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 445
Difficulty: Very Difficult
Map Difficulty Score: 235.8

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - Yellow Player 4 - Red Player Number G Rubble Blockade 3 F Jungle Blockade 1 I Rubble Blockade 6 N Water Blockade 4 P L C Sand Blockade 2 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 445 283 129
46%
55
19%
13
5%
6
2%
48
17%
8
3%
24
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (433, -259) 300° (5x) on top -
3 Hex Map - G (548, -156) 240° (4x) 120° 69.0
4 Blockade - Jungle Blockade 1 (935, -493) 300° (5x) on top -
5 Hex Map - F (1050, -390) 240° (4x) 180° 69.0
6 Blockade - Rubble Blockade 6 (1135, -908) 0° (0x) on top -
7 Hex Map - I (1003, -933) 300° (5x) 120° 79.0
8 Blockade - Water Blockade 4 (1482, -1114) 300° (5x) on top -
9 Hex Map - N (1597, -1011) 60° (1x) 60° 49.0
10 16 Space Strip - P (1981, -659) 120° (2x) 26.0
11 Hex Map - L (2006, -151) 300° (5x) 60° 69.0
12 Blockade - Sand Blockade 2 (2489, -457) 240° (4x) on top -
13 Hex Map - C (2599, -74) 240° (4x) 90° 41.0
14 Ending - Jungle (2969, -74) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → G Starting - B 120° Hex Map - G 300° 5 6
2 G → F Hex Map - G 120° Hex Map - F 300° 6 7
3 F → I Hex Map - F 180° Hex Map - I 5 7
4 I → N Hex Map - I 120° Hex Map - N 300° 3 4
5 N → P Hex Map - N 60° 16 Space Strip - P 240° 4 5
6 P → L 16 Space Strip - P Hex Map - L 180° 4 7
7 L → C Hex Map - L 60° Hex Map - C 240° 1 2
8 C → R Hex Map - C 60° 16 Space Strip - R 240° 4 5
9 C → Jungle Hex Map - C 90° Ending - Jungle 300° 3 6


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