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Setup for 4-Player a Game of Quest for El Dorado

Generated on 2/7/2026 11:21:49 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a9b547102b244bdeaabd1d5d28623def

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Blue 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 444
Difficulty: Very Difficult
Map Difficulty Score: 435.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - Blue Player 4 - Red Player Number G Water Blockade 4 I Jungle Blockade 5 N Sand Blockade 2 F Rubble Blockade 6 P K C Jungle Blockade 1 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 444 283 136
48%
52
18%
12
4%
5
2%
48
17%
7
2%
23
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (387, -337) 300° (5x) on top -
3 Hex Map - G (502, -234) 60° (1x) 69.0
4 Blockade - Jungle Blockade 5 (772, -216) 180° (3x) on top -
5 Hex Map - I (640, 309) 120° (2x) 79.0
6 Blockade - Sand Blockade 2 (1001, 327) 180° (3x) on top -
7 Hex Map - N (869, 852) 240° (4x) 49.0
8 Blockade - Rubble Blockade 6 (775, 870) 180° (3x) on top -
9 Hex Map - F (643, 1395) 240° (4x) 60° 69.0
10 16 Space Strip - P (1165, 1513) 120° (2x) 60° 26.0
11 Hex Map - K (1509, 1938) 300° (5x) 60° 62.0
12 Blockade - Jungle Blockade 1 (1900, 1788) 240° (4x) on top -
13 Hex Map - C (2010, 2171) 60° (1x) 90° 41.0
14 Ending - Jungle (2380, 2171) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → R Starting - A 120° 16 Space Strip - R 300° 1 2
2 A → G Starting - A 120° Hex Map - G 300° 6 7
3 G → I Hex Map - G Hex Map - I 180° 3 4
4 I → N Hex Map - I Hex Map - N 180° 3 5
5 N → F Hex Map - N Hex Map - F 180° 3 4
6 F → P Hex Map - F 60° 16 Space Strip - P 240° 1 2
7 P → K 16 Space Strip - P 60° Hex Map - K 240° 3 7
8 K → C Hex Map - K 60° Hex Map - C 240° 7 9
9 C → Jungle Hex Map - C 90° Ending - Jungle 300° 3 6


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