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Setup for 3-Player a Game of Quest for El Dorado

Generated on 9/5/2026 12:39:16 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a9c5830f72304499801b2676f1b0c5ec

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 416
Difficulty: Very Difficult
Map Difficulty Score: 249.7

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - Red Player Number N Water Blockade 4 X Sand Blockade 2 S Rubble Blockade 6 L Jungle Blockade 1 V Jungle Blockade 5 Q P Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 416 265 113
43%
71
27%
6
2%
5
2%
38
14%
7
3%
6
2%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (483, -306) 240° (4x) on top -
3 Hex Map - N (593, 77) 60° (1x) 120°, 60° 49.0
4 Blockade - Sand Blockade 2 (888, -416) 300° (5x) on top -
5 Hex Map - X (1003, -313) 240° (4x) 60° 69.0
6 Blockade - Rubble Blockade 6 (1440, -541) 240° (4x) on top -
7 Hex Map - S (1550, -158) 60° (1x) 60° 55.0
8 Blockade - Jungle Blockade 1 (1941, -308) 240° (4x) on top -
9 Hex Map - L (2051, 75) 300° (5x) 69.0
10 Blockade - Jungle Blockade 5 (2321, 93) 180° (3x) on top -
11 Hex Map - V (2189, 618) 0° (0x) 73.0
12 16 Space Strip - Q (2256, 1123) 240° (4x) 26.0
13 16 Space Strip - P (2192, 1469) 180° (3x) 330° 26.0
14 Ending - Water (1956, 1634) 330° (6x) - -
15 Tavern - Sand (893, 255) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → N Starting - A 60° Hex Map - N 240° 5 6
2 N → X Hex Map - N 120° Hex Map - X 300° 5 8
3 X → S Hex Map - X 60° Hex Map - S 240° 5 12
4 S → L Hex Map - S 60° Hex Map - L 240° 7 11
5 L → V Hex Map - L Hex Map - V 180° 5 11
6 N → Sand Hex Map - N 60° Tavern - Sand 240° 6 7
7 V → Q Hex Map - V 16 Space Strip - Q 180° 2 4
8 Q → P 16 Space Strip - Q 16 Space Strip - P 180° 4 9
9 P → Water 16 Space Strip - P 330° Ending - Water 180° 3 7


Generated with v11.2.9