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Setup for 2 Player a Game of Quest for El Dorado

Generated on 7/18/2025 11:34:01 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=a9f54fcc207d49c6a07959669b0b0b62

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 495
Difficulty: Very Difficult
Map Difficulty Score: 254.4

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number M Jungle Blockade 1 X Sand Blockade 2 K Rubble Blockade 3 S Rubble Blockade 6 V Jungle Blockade 5 Q E Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 495 286 133
47%
55
19%
16
6%
6
2%
33
12%
8
3%
16
6%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (253, 84) 240° (4x) on top -
3 Hex Map - M (363, 467) 60° (1x) 0°, 120° 91.0
4 Blockade - Sand Blockade 2 (542, 485) 180° (3x) on top -
5 Hex Map - X (410, 1010) 120° (2x) 300° 69.0
6 Blockade - Rubble Blockade 3 (287, 857) 120° (2x) on top -
7 Hex Map - K (-92, 1244) 0° (0x) 62.0
8 Blockade - Rubble Blockade 6 (-186, 1262) 180° (3x) on top -
9 Hex Map - S (-318, 1787) 240° (4x) 55.0
10 Blockade - Jungle Blockade 5 (43, 1805) 180° (3x) on top -
11 Hex Map - V (-89, 2330) 240° (4x) 73.0
12 16 Space Strip - Q (-270, 2720) 180° (3x) 26.0
13 Hex Map - E (-89, 3108) 180° (3x) 30° 70.0
14 Ending - Water (96, 3430) 30° (1x) - -
15 Tavern - Sand (663, 289) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → M Starting - A 60° Hex Map - M 240° 5 6
2 M → X Hex Map - M Hex Map - X 180° 6 9
3 X → K Hex Map - X 300° Hex Map - K 120° 7 14
4 K → S Hex Map - K Hex Map - S 180° 3 5
5 S → V Hex Map - S Hex Map - V 180° 5 7
6 M → Sand Hex Map - M 120° Tavern - Sand 300° 3 7
7 V → Q Hex Map - V 16 Space Strip - Q 180° 5 8
8 Q → E 16 Space Strip - Q Hex Map - E 180° 5 8
9 E → Water Hex Map - E 30° Ending - Water 240° 2 4


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