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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/4/2025 9:10:52 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=aa0653e3ef58471cba6ffa5fd0eb8ede

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Blue 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 504
Difficulty: Very Difficult
Map Difficulty Score: 747.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - Blue Player 4 - Red Player Number T Rubble Blockade 3 U Water Blockade 4 D Sand Blockade 2 X Rubble Blockade 6 M Jungle Blockade 1 I Jungle Blockade 5 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 504 271 116
43%
48
18%
23
8%
8
3%
37
14%
5
2%
9
3%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (525, -103) 300° (5x) on top -
3 Hex Map - T (640, 0) 0° (0x) 180°, 60° 75.0
4 Blockade - Water Blockade 4 (543, -518) 0° (0x) on top -
5 Hex Map - U (411, -543) 300° (5x) 60° 77.0
6 Blockade - Sand Blockade 2 (940, -927) 240° (4x) on top -
7 Hex Map - D (1050, -544) 0° (0x) 60° 68.0
8 Blockade - Rubble Blockade 6 (1303, -460) 240° (4x) on top -
9 Hex Map - X (1413, -77) 180° (3x) 69.0
10 Blockade - Jungle Blockade 1 (1410, -59) 180° (3x) on top -
11 Hex Map - M (1278, 466) 60° (1x) 60° 91.0
12 Blockade - Jungle Blockade 5 (1669, 316) 240° (4x) on top -
13 Hex Map - I (1779, 699) 300° (5x) 90° 79.0
14 Ending - Jungle (2149, 699) 90° (2x) - -
15 Tavern - Rubble (940, 178) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → T Starting - B 120° Hex Map - T 300° 1 2
2 T → U Hex Map - T 180° Hex Map - U 1 3
3 U → D Hex Map - U 60° Hex Map - D 240° 1 3
4 D → X Hex Map - D 60° Hex Map - X 240° 2 7
5 X → M Hex Map - X Hex Map - M 180° 3 6
6 T → Rubble Hex Map - T 60° Tavern - Rubble 240° 4 7
7 M → I Hex Map - M 60° Hex Map - I 240° 7 8
8 I → Jungle Hex Map - I 90° Ending - Jungle 300° 3 6


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