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Setup for 4-Player a Game of Quest for El Dorado

Generated on 3/27/2026 2:37:46 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=aa2eaa20d559401db9ae81f2fe6a5ac3

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Red 3
Blue 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 412
Difficulty: Very Difficult
Map Difficulty Score: 272.7

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - Red Player 4 - Blue Player Number R I L Rubble Blockade 3 N Rubble Blockade 6 P C F Jungle Blockade 1 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - R 300° (5x) 33 16 6 0 3 0 6 1 0 0 0 0 0
3 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 412 260 114
44%
56
22%
14
5%
5
2%
41
16%
8
3%
22
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - R (476, 40) 300° (5x) 120° 33.0
3 Hex Map - I (906, -3) 240° (4x) 79.0
4 Blockade - Rubble Blockade 3 (1176, 15) 180° (3x) on top -
5 Hex Map - L (1044, 540) 0° (0x) 69.0
6 Blockade - Rubble Blockade 6 (950, 558) 180° (3x) on top -
7 Hex Map - N (818, 1083) 300° (5x) 300° 49.0
8 16 Space Strip - P (568, 1435) 120° (2x) 26.0
9 Hex Map - C (866, 1943) 120° (2x) 60° 41.0
10 Blockade - Jungle Blockade 1 (1303, 1715) 240° (4x) on top -
11 Hex Map - F (1413, 2098) 120° (2x) 90° 69.0
12 Ending - Water (1783, 2098) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → R Starting - A 120° 16 Space Strip - R 300° 5 7
2 R → I 16 Space Strip - R 120° Hex Map - I 300° 4 5
3 I → L Hex Map - I Hex Map - L 180° 5 8
4 L → N Hex Map - L Hex Map - N 180° 5 6
5 N → P Hex Map - N 300° 16 Space Strip - P 120° 8 15
6 P → C 16 Space Strip - P Hex Map - C 180° 1 2
7 C → F Hex Map - C 60° Hex Map - F 240° 5 8
8 F → Water Hex Map - F 90° Ending - Water 300° 2 4


Generated with v11.1.4