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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/20/2026 1:29:48 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=aa37f9d0621a4334a37f0f35ce6f4112

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
White 3
Red 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 397
Difficulty: Difficult
Map Difficulty Score: 218.1

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - White Player 4 - Red Player Number S Jungle Blockade 1 U Sand Blockade 2 I Rubble Blockade 6 X Water Blockade 4 P N Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 397 248 103
42%
56
23%
9
4%
5
2%
44
18%
4
2%
7
3%
11
4%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (437, -228) 240° (4x) on top -
3 Hex Map - S (547, 155) 60° (1x) 0°, 120° 55.0
4 Blockade - Sand Blockade 2 (544, 173) 180° (3x) on top -
5 Hex Map - U (412, 698) 120° (2x) 240° 77.0
6 Blockade - Rubble Blockade 6 (240, 436) 60° (1x) on top -
7 Hex Map - I (-135, 543) 0° (0x) 240° 79.0
8 Blockade - Water Blockade 4 (-169, 47) 60° (1x) on top -
9 Hex Map - X (-544, 154) 0° (0x) 300° 69.0
10 16 Space Strip - P (-950, 466) 0° (0x) 26.0
11 Hex Map - N (-769, 854) 120° (2x) 30° 49.0
12 Ending - Jungle (-584, 1176) 30° (1x) - -
13 Tavern - Rubble (847, -23) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 60° Hex Map - S 240° 5 7
2 S → U Hex Map - S Hex Map - U 180° 5 8
3 U → I Hex Map - U 240° Hex Map - I 60° 3 4
4 I → X Hex Map - I 240° Hex Map - X 60° 5 11
5 X → P Hex Map - X 300° 16 Space Strip - P 120° 3 4
6 P → N 16 Space Strip - P Hex Map - N 180° 5 9
7 S → Rubble Hex Map - S 120° Tavern - Rubble 300° 6 9
8 N → Jungle Hex Map - N 30° Ending - Jungle 240° 3 6


Generated with v11.2.9