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Setup for 4-Player a Game of Quest for El Dorado

Generated on 4/26/2026 4:07:41 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=aa48a499a12340debff17e3bfc2f00c3

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
White 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 354
Difficulty: Very Difficult
Map Difficulty Score: 239.3

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Yellow Player 4 - White Player Number W Water Blockade 4 U Jungle Blockade 5 O S E Jungle Blockade 1 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 354 210 78
37%
39
19%
14
7%
5
2%
36
17%
3
1%
16
8%
11
5%
8
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (341, -415) 300° (5x) on top -
3 Hex Map - W (456, -312) 60° (1x) 60°, 180° 73.0
4 Blockade - Jungle Blockade 5 (755, -306) 240° (4x) on top -
5 Hex Map - U (865, 77) 180° (3x) 300° 77.0
6 16 Space Strip - O (568, 582) 240° (4x) 300° 38.0
7 Hex Map - S (232, 1007) 180° (3x) 300° 55.0
8 Blockade - Jungle Blockade 1 (109, 854) 120° (2x) on top -
9 Hex Map - E (-270, 1241) 180° (3x) 330° 70.0
10 Ending - Water (-455, 1563) 330° (6x) - -
11 Tavern - Rubble (456, -662) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → W Starting - B 120° Hex Map - W 300° 7 8
2 W → U Hex Map - W 60° Hex Map - U 240° 3 6
3 U → O Hex Map - U 300° 16 Space Strip - O 120° 1 2
4 O → S 16 Space Strip - O 300° Hex Map - S 120° 3 6
5 S → E Hex Map - S 300° Hex Map - E 120° 7 9
6 W → Rubble Hex Map - W 180° Tavern - Rubble 5 9
7 E → Water Hex Map - E 330° Ending - Water 180° 3 6


Generated with v11.1.9