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Setup for 4 Player a Game of Quest for El Dorado

Generated on 11/17/2025 2:41:21 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=aa79a07de7b8495a8cdf09680d5d56ac

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
White 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 463
Difficulty: Very Difficult
Map Difficulty Score: 561.8

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Yellow Player 4 - White Player Number E Jungle Blockade 1 K Jungle Blockade 5 I Rubble Blockade 6 H Water Blockade 4 N Rubble Blockade 3 P R C Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 16 Space Strip - R 0° (0x) 33 16 6 0 3 0 6 1 0 0 0 0 0
14 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
15 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 463 299 138
46%
62
21%
12
4%
5
2%
54
18%
6
2%
22
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (249, -571) 300° (5x) on top -
3 Hex Map - E (364, -468) 300° (5x) 120° 70.0
4 Blockade - Jungle Blockade 5 (889, -571) 300° (5x) on top -
5 Hex Map - K (1004, -468) 240° (4x) 120° 62.0
6 Blockade - Rubble Blockade 6 (1253, -1039) 300° (5x) on top -
7 Hex Map - I (1368, -936) 60° (1x) 120° 79.0
8 Blockade - Water Blockade 4 (1801, -1195) 300° (5x) on top -
9 Hex Map - H (1916, -1092) 60° (1x) 60° 59.0
10 Blockade - Rubble Blockade 3 (2353, -1320) 240° (4x) on top -
11 Hex Map - N (2463, -937) 60° (1x) 60° 49.0
12 16 Space Strip - P (2621, -432) 240° (4x) 26.0
13 16 Space Strip - R (2648, -86) 0° (0x) 33.0
14 Hex Map - C (2738, 302) 0° (0x) 330° 41.0
15 Ending - Water (2553, 624) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → E Starting - B 120° Hex Map - E 300° 3 4
2 E → K Hex Map - E 120° Hex Map - K 300° 1 2
3 K → I Hex Map - K 120° Hex Map - I 300° 3 7
4 I → H Hex Map - I 120° Hex Map - H 300° 5 7
5 H → N Hex Map - H 60° Hex Map - N 240° 5 9
6 N → P Hex Map - N 60° 16 Space Strip - P 240° 1 4
7 P → R 16 Space Strip - P 16 Space Strip - R 180° 3 4
8 R → C 16 Space Strip - R Hex Map - C 180° 5 7
9 C → Water Hex Map - C 330° Ending - Water 180° 3 6


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