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Setup for 4-Player a Game of Quest for El Dorado

Generated on 10/10/2026 10:39:27 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=aab859dc56b3499a980d398bc3e4dee1

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 403
Difficulty: Moderate
Map Difficulty Score: 167.0

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - Blue Player 4 - Yellow Player Number X Rubble Blockade 3 U Rubble Blockade 6 T Water Blockade 4 G Sand Blockade 2 F Jungle Blockade 5 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 403 233 87
37%
38
16%
13
6%
7
3%
42
18%
6
3%
15
6%
19
8%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (345, -72) 240° (4x) on top -
3 Hex Map - X (455, 311) 60° (1x) 0°, 120° 69.0
4 Blockade - Rubble Blockade 6 (543, 329) 180° (3x) on top -
5 Hex Map - U (411, 854) 120° (2x) 240° 77.0
6 Blockade - Water Blockade 4 (285, 514) 60° (1x) on top -
7 Hex Map - T (-90, 621) 240° (4x) 240° 75.0
8 Blockade - Sand Blockade 2 (-216, 281) 60° (1x) on top -
9 Hex Map - G (-591, 388) 60° (1x) 300° 69.0
10 Blockade - Jungle Blockade 5 (-668, 313) 120° (2x) on top -
11 Hex Map - F (-1047, 700) 300° (5x) 270° 69.0
12 Ending - Water (-1417, 700) 270° (5x) - -
13 Tavern - Rubble (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 60° Hex Map - X 240° 7 13
2 X → U Hex Map - X 0° Hex Map - U 180° 6 11
3 U → T Hex Map - U 240° Hex Map - T 60° 6 8
4 T → G Hex Map - T 240° Hex Map - G 60° 7 8
5 G → F Hex Map - G 300° Hex Map - F 120° 5 7
6 X → Rubble Hex Map - X 120° Tavern - Rubble 300° 6 9
7 F → Water Hex Map - F 270° Ending - Water 120° 2 4


Generated with v11.2.9