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Setup for 3-Player a Game of Quest for El Dorado

Generated on 8/20/2026 5:10:16 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=aaddf25d47214b6eae15f0eb526ebea2

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Red 3
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 458
Difficulty: Very Difficult
Map Difficulty Score: 674.3

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - White Player 3 - Red Player Number J Sand Blockade 2 U Water Blockade 4 W Rubble Blockade 6 O T D Jungle Blockade 5 Q Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
14 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 458 264 92
35%
53
20%
17
6%
7
3%
47
18%
3
1%
21
8%
19
7%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (207, 162) 240° (4x) on top -
3 Hex Map - J (317, 545) 120° (2x) 120°, 180° 58.0
4 Blockade - Water Blockade 4 (796, 364) 300° (5x) on top -
5 Hex Map - U (911, 467) 240° (4x) 77.0
6 Blockade - Rubble Blockade 6 (1272, 485) 180° (3x) on top -
7 Hex Map - W (1140, 1010) 120° (2x) 300° 73.0
8 16 Space Strip - O (798, 1206) 300° (5x) 38.0
9 Hex Map - T (641, 1714) 60° (1x) 75.0
10 Blockade - Jungle Blockade 5 (456, 1732) 180° (3x) on top -
11 Hex Map - D (324, 2257) 0° (0x) 68.0
12 16 Space Strip - Q (598, 2647) 0° (0x) 330° 26.0
13 Ending - Jungle (362, 2812) 330° (6x) - -
14 Tavern - Rubble (317, 195) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 60° Hex Map - J 240° 1 2
2 J → U Hex Map - J 120° Hex Map - U 300° 3 5
3 U → W Hex Map - U Hex Map - W 180° 3 6
4 W → O Hex Map - W 300° 16 Space Strip - O 120° 6 8
5 O → T 16 Space Strip - O Hex Map - T 180° 1 4
6 T → D Hex Map - T Hex Map - D 180° 1 3
7 D → Q Hex Map - D 16 Space Strip - Q 180° 2 7
8 J → Rubble Hex Map - J 180° Tavern - Rubble 6 8
9 Q → Jungle 16 Space Strip - Q 330° Ending - Jungle 180° 3 6


Generated with v11.2.9