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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/17/2026 7:30:53 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=aae24f611136440c82f4b07d7eb6f5c7

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 506
Difficulty: Very Difficult
Map Difficulty Score: 350.9

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - Blue Player 4 - White Player Number F Jungle Blockade 1 D Water Blockade 4 T Sand Blockade 2 V Rubble Blockade 3 L Rubble Blockade 6 X Jungle Blockade 5 R Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
14 16 Space Strip - R 0° (0x) 33 16 6 0 3 0 6 1 0 0 0 0 0
15 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 506 287 118
41%
64
22%
18
6%
8
3%
35
12%
10
3%
10
3%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (437, -228) 240° (4x) on top -
3 Hex Map - F (547, 155) 120° (2x) 120°, 180° 69.0
4 Blockade - Water Blockade 4 (980, -104) 300° (5x) on top -
5 Hex Map - D (1095, -1) 120° (2x) 180° 68.0
6 Blockade - Sand Blockade 2 (1089, -519) 0° (0x) on top -
7 Hex Map - T (957, -544) 120° (2x) 180° 75.0
8 Blockade - Rubble Blockade 3 (951, -1062) 0° (0x) on top -
9 Hex Map - V (819, -1087) 120° (2x) 120° 73.0
10 Blockade - Rubble Blockade 6 (1252, -1346) 300° (5x) on top -
11 Hex Map - L (1367, -1243) 300° (5x) 180° 69.0
12 Blockade - Jungle Blockade 5 (1634, -1761) 0° (0x) on top -
13 Hex Map - X (1502, -1786) 60° (1x) 180° 69.0
14 16 Space Strip - R (1319, -2176) 0° (0x) 150° 33.0
15 Ending - Water (1554, -2341) 150° (3x) - -
16 Tavern - Sand (547, -195) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → F Starting - A 60° Hex Map - F 240° 5 8
2 F → D Hex Map - F 120° Hex Map - D 300° 2 3
3 D → T Hex Map - D 180° Hex Map - T 4 6
4 T → V Hex Map - T 180° Hex Map - V 3 6
5 V → L Hex Map - V 120° Hex Map - L 300° 4 6
6 L → X Hex Map - L 180° Hex Map - X 5 10
7 X → R Hex Map - X 180° 16 Space Strip - R 4 5
8 F → Sand Hex Map - F 180° Tavern - Sand 6 7
9 R → Water 16 Space Strip - R 150° Ending - Water 3 6


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