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Setup for 4 Player a Game of Quest for El Dorado

Generated on 10/22/2025 10:27:03 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ab06e20ce1954aca83773e12548b1017

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
White 4
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 516
Difficulty: Very Difficult
Map Difficulty Score: 244.9

10 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Red Player 4 - White Player Number T E U W G C L Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
3 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
5 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
7 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
9 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
10 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 516 302 119
39%
45
15%
20
7%
9
3%
55
18%
7
2%
23
8%
19
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Hex Map - T (455, 311) 60° (1x) 0°, 120° 75.0
3 Hex Map - E (502, 854) 180° (3x) 60° 70.0
4 Hex Map - U (1003, 1087) 60° (1x) 60° 77.0
5 Hex Map - W (1504, 1320) 300° (5x) 73.0
6 Hex Map - G (1551, 1863) 120° (2x) 60° 69.0
7 Hex Map - C (2052, 2096) 240° (4x) 41.0
8 Hex Map - L (2099, 2639) 180° (3x) 30° 69.0
9 Ending - Jungle (2284, 2961) 30° (1x) - -
10 Tavern - Rubble (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 60° Hex Map - T 240° 7 8
2 T → E Hex Map - T Hex Map - E 180° 7 8
3 E → U Hex Map - E 60° Hex Map - U 240° 6 9
4 U → W Hex Map - U 60° Hex Map - W 240° 5 7
5 T → Rubble Hex Map - T 120° Tavern - Rubble 300° 4 7
6 W → G Hex Map - W Hex Map - G 180° 7 10
7 G → C Hex Map - G 60° Hex Map - C 240° 6 7
8 C → L Hex Map - C Hex Map - L 180° 7 10
9 L → Jungle Hex Map - L 30° Ending - Jungle 240° 3 9


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