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Setup for 4 Player a Game of Quest for El Dorado

Generated on 6/12/2025 12:27:17 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ab0ce1c09d204e32bba6d69812c6ecb5

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Red 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades
Map Traverse Score: 467
Difficulty: Difficult
Map Difficulty Score: 204.3

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Blue Player 2 - White Player 3 - Red Player 4 - Yellow Player Number K Jungle Blockade 1 M Water Blockade 4 J Sand Blockade 2 H Jungle Blockade 5 O C F Rubble Blockade 3 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - M 240° (4x) 92 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - J 180° (3x) 59 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - H 240° (4x) 60 37 12 10 0 1 14 0 0 0 0 0 0
10 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - C 240° (4x) 42 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - F 0° (0x) 70 37 12 8 3 1 3 2 8 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 467 283 122
43%
51
18%
15
5%
6
2%
48
17%
7
2%
34
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 38.0
2 Blockade - Jungle Blockade 1 (387, -337) 300° (5x) on top -
3 Hex Map - K (502, -234) 120° (2x) 60° 62.0
4 Blockade - Water Blockade 4 (847, -306) 240° (4x) on top -
5 Hex Map - M (957, 77) 240° (4x) 60° 92.0
6 Blockade - Sand Blockade 2 (1348, -73) 240° (4x) on top -
7 Hex Map - J (1458, 310) 180° (3x) 60° 59.0
8 Blockade - Jungle Blockade 5 (1849, 160) 240° (4x) on top -
9 Hex Map - H (1959, 543) 240° (4x) 60° 60.0
10 16 Space Strip - O (2209, 892) 60° (1x) 60° 38.0
11 Hex Map - C (2604, 1005) 240° (4x) 42.0
12 Blockade - Rubble Blockade 3 (2692, 1023) 180° (3x) on top -
13 Hex Map - F (2560, 1548) 0° (0x) 330° 70.0
14 Ending - Jungle (2375, 1870) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → K Starting - B 120° Hex Map - K 300° 7 10
2 K → M Hex Map - K 60° Hex Map - M 240° 7 9
3 M → J Hex Map - M 60° Hex Map - J 240° 7 9
4 J → H Hex Map - J 60° Hex Map - H 240° 7 11
5 H → O Hex Map - H 60° 16 Space Strip - O 240° 5 10
6 O → C 16 Space Strip - O 60° Hex Map - C 240° 7 10
7 C → F Hex Map - C Hex Map - F 180° 7 10
8 F → Jungle Hex Map - F 330° Ending - Jungle 180° 2 4


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