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Setup for 2-Player a Game of Quest for El Dorado

Generated on 2/23/2026 1:59:17 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ab36f5a86f594be68b151f896b1be965

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 3 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 368
Difficulty: Very Difficult
Map Difficulty Score: 500.5

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number F Sand Blockade 2 P G L Rubble Blockade 6 D Water Blockade 4 Q Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
5 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 368 223 113
51%
42
19%
11
5%
5
2%
29
13%
7
3%
16
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (253, 84) 240° (4x) on top -
3 Hex Map - F (363, 467) 0° (0x) 69.0
4 16 Space Strip - P (655, 975) 300° (5x) 60° 26.0
5 Hex Map - G (999, 1400) 240° (4x) 60° 69.0
6 Blockade - Rubble Blockade 6 (1206, 1562) 240° (4x) on top -
7 Hex Map - L (1316, 1945) 180° (3x) 69.0
8 Blockade - Water Blockade 4 (1768, 1963) 180° (3x) on top -
9 Hex Map - D (1636, 2488) 300° (5x) 68.0
10 16 Space Strip - Q (1794, 2993) 60° (1x) 30° 26.0
11 Ending - Jungle (1821, 3280) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → F Starting - B 60° Hex Map - F 240° 3 4
2 F → P Hex Map - F 16 Space Strip - P 180° 1 2
3 P → G 16 Space Strip - P 60° Hex Map - G 240° 3 4
4 G → L Hex Map - G 60° Hex Map - L 240° 1 4
5 L → D Hex Map - L Hex Map - D 180° 1 4
6 D → Q Hex Map - D 16 Space Strip - Q 180° 1 4
7 Q → Jungle 16 Space Strip - Q 30° Ending - Jungle 240° 3 6


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