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Setup for 3-Player a Game of Quest for El Dorado

Generated on 8/29/2026 1:35:16 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ab5b235fc5d5465dbb1b23023f8b924b

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 422
Difficulty: Very Difficult
Map Difficulty Score: 233.4

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - Red Player Number V Jungle Blockade 5 X Jungle Blockade 1 E Sand Blockade 2 O S G Rubble Blockade 6 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 422 248 98
40%
46
19%
14
6%
6
2%
41
17%
6
2%
18
7%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (345, -72) 240° (4x) on top -
3 Hex Map - V (455, 311) 0° (0x) 0°, 120° 73.0
4 Blockade - Jungle Blockade 1 (452, 329) 180° (3x) on top -
5 Hex Map - X (320, 854) 120° (2x) 300° 69.0
6 Blockade - Sand Blockade 2 (289, 857) 120° (2x) on top -
7 Hex Map - E (-90, 1244) 180° (3x) 240° 70.0
8 16 Space Strip - O (-685, 1244) 0° (0x) 240° 38.0
9 Hex Map - S (-1188, 1088) 300° (5x) 180° 55.0
10 Blockade - Rubble Blockade 6 (-1194, 570) 0° (0x) on top -
11 Hex Map - G (-1326, 545) 180° (3x) 210° 69.0
12 Ending - Jungle (-1511, 223) 210° (4x) - -
13 Tavern - Rubble (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 60° Hex Map - V 240° 6 8
2 V → X Hex Map - V Hex Map - X 180° 5 10
3 X → E Hex Map - X 300° Hex Map - E 120° 7 13
4 E → O Hex Map - E 240° 16 Space Strip - O 60° 1 2
5 O → S 16 Space Strip - O 240° Hex Map - S 60° 4 5
6 V → Rubble Hex Map - V 120° Tavern - Rubble 300° 6 9
7 S → G Hex Map - S 180° Hex Map - G 5 7
8 G → Jungle Hex Map - G 210° Ending - Jungle 60° 3 6


Generated with v11.2.9